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Released in 2001, Tony Hawk's Pro Skater 3 is one of four games to receive a 10 out of 10 score on Gamespot. The game continues the tradition of pulling skateboarding tricks for points, and adds a new trick, the revert.

 

Note: Console and PC runs are in the same category because there are no gameplay differences. To make the times comparable, load times aren't counted when timing.

Best time: single-segment 0:05:47 by Simon 'Sorcerer88' Schmid on 2008-08-04.

Author's comments:

This is my third and probably last try at an any% speedrun of THPS3 with Bam Margera, finally in English, with 60 fps and less than 6 minutes long!

While there are three small mistakes in the run, they only sum up to 4 or 5 seconds lost, and neither of them has ever happened to me before in hundreds and hundreds of attempts. There are always surprises and random events in a tony hawks game, I can't meet each of them.

So, overall, i'm more than happy with this run and its ~41 seconds of improvement over my last record, which result purely from a single route tweak and tiny tricks.

At first, I will only comment on the new stuff in this run. If you want to have the route and tricks explained, see the additional info section at the end of the page.

The one thing I changed about the route is that I get 4 status points which I use to maximize speed. I noticed that it saves much more time than it costs, I really should have figured this out earlier. Now to the individual levels:

That's it, I hope you liked this final version of my THPS3 run. I don't think there is much more time to be saved using Bam Margera. I'm glad I completed this run and with all the randomnesses and issues of the THPS games, I will probably end running them after I have completed THPS4. But, of course, you never know :)


Additional info ( mostly from my last run ) :

For a speedrun of Tony Hawk's 3, the most important thing you have to think about is how much and which targets you do in which levels, because to reach the final level, Tokio, you need 35 targets in total. Now, some targets are faster than others, so you have to sort the slow ones out. Also, you can connect certain targets better than others. This makes up for quite a complex variation of routes to choose.

Another choice is your skater. It influences certain skating values and most importantly skating letters and some targets. I chose Bam Margera, but there might be another skater that's more advantageous for a run. Anyways, this would take a huge amount of time to plan and test out, and it could just prove to be worthless.

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