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Released in December 1990, TMNT 2 was based on the successful four player arcade beat 'em up. However, due to the limitations of the NES, the game is only 2 players and there are no voices. Like usual, the Turtles set out to rescue April and Splinter, then give Shredder and Krang a well-deserved beating.

 

Best time: 0:35:53 by Freddy 'Frezy_man' Andersson on 2007-10-21.

Author's comments:

Cowabunga!
This run will be posted November 2008, over 1 year after I did this run. I'm so lazy you know.

It sure was intresting to play the NTSC version of this game. couldn't find any differences except speed. I don't know the speed differences either. But the difference should be something like 15-17 %. That means this run is much faster than my good old PAL run and Elliot's earlier 39:20. It was a surprise that the improvements were this good though. But I got better on the game in general through all attempts and there are lots of new strategies and tricks used. So I pretty much gained time during almost the entire game. Seems like I even improved on killing all foot soldiers. Even though you won't see it. Because these are small improvements, like better positions on the screen and avoiding different moves. There are lots of foot soldiers to kill after all.

Some of the hits I take from foot soldier were bad. When I got some lack of concentration or missed a jump slash (happens a few times during the run)

Some of the damage I took were because of bad luck during riskier positions or moves from my side that, in the end saves me some time ( as I can tell ).

Some damage were taken just because the timing of my attacks or moves were a little bit late or early. I guess that's a normal syndrom. Always trying to do everything a little bit faster.

After a research on Gamefaqs I found that there was a scheme on damage points from your attacks.

It was of some help at least.

Heres a list of some of the noticeable time savers:

- Wheelers that appear in the end of the first level (etc.) were killed faster.
"getter77" told me that it was possible to draw and kill all three at once. I could get them together with some luck. But the attempts mostly failed because some wheelers stopped to shoot the laser lasso, or normal lasers. The result was really bad. But I got a better view about how to kill them anyways. So the fights were in general faster than before.

- Baxter Stockman first Fight. I jump slashed him now.

- Next big time saver should be the large pillar twins that appears a few times in the later levels. Mike Uyama mentioned it for me after my PAL run were posted on SDA. It's an easy way to save important seconds. I never thought about that.

- The big blue ninjas in the dojo were taken down with jump slashes this time. The key was to have a small distance to those enemies so they jumped instead of cutting me with their knifes.

- The gas pillars in the technodrome were passed faster. It wasnt harder to keep jumping then slash them down with the sword.

- Red stone warrior before krang, take damage to save time.

- Kill Shredder and his clone faster. Because I did concentrate on the real Shredder.

Crappy moments:

- Baxter Stockman, second fight. My new strategy here wasn`t that good this time.

- Helicopter battle

- Dojo boss fight was not beautiful (Randomness involved).

- Do I have to mention 4 deaths!?? I'm ashamed.

Seriously, take as much damage and dont bother avoid being hit in some boss fights saves you a great amount of time. Specially the Krang fight. I was disapointed on getting hit so many times and get killed by shredder. It was a bit of bad luck there too. I couldnt have done much about it without loosing time.

Stage by Stage comments:

My choice where Leonardo. Not because he is my favorite. Its because it goes faster to choose him and there is no difference between them in this game other then the coulors of their bandanas.

This run is almost 3.5 minutes faster then the previous time. Most of it because of new tricks and strategies. Im sure that you can actually beat the game at least two minutes faster with more luck and better gaming and strategies. I probably not improve this run anymore by my own. 20 serious attempts where enough for me. It wasnt that fun. But I am happy over the results. Every attempt ended between 36 & 39 minutes except for this one.

THANKS to:

Well well. Spank you so much to the whole SDA crew for all the time they spend doing boring things to keep making this site even more awesome. Specially Dj Grenola. I don't really know or understand exactly what he was doing. But he was awesome anyways!

And to Elliott Feiertag for the obsoleted speedrun. ( still available on Archive.org as usual ). It was nice to see that there are other skilled Turtles 2 players. And it was more fun to have a time to beat.

And also special thanks to Mikwuyma for pointing out some errors from my PAL run. Like Taking more damage and do more jump slashes on bosses. Also passing the lasers and discussed some other things.

And always thanks to you. Who is the one taking time to watch what I love to do.

This is probably the motivation for me to keep doing speedruns. Hopefully some more in the future.

See ya next mission.

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