Released in August 2003, Silent Hill 3 features a female protagonist named Heather.
Unlike many female characters, the emphasis isn't on Heather's body. One day while at the mall,
Heather is approached by a detective, Douglas Cartland. Heather manages to escape from
Cartland, but finds herself in a macabre, decrepit landscape in which she finds a forgotten secret.
Runs on the console versions:
- Best time on easy: Single-segment 0:45:49 by Adam 'Zhegan' Steidl on 2006-03-17.
Runs on the PC version:
- Best time on easy: Single-segment 0:41:07 by Adam 'Introverder' Titowicz on 2007-07-23.
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Console single-segment on easy 0:45:49 by Adam Steidl.
Author's comments:
Before I go on to details about the run, I just want to say that I HATE the camera, as it is usually the reason for my mistakes (it got me killed in a previous attempt). Other than the camera I had a problem with a weird targeting glitch while I was playing (but I'll get to that later). I didn't bother to pick up guns or ammo since the katana easily gets the job done. Here are some details on certain parts in the run:
Amusement Park (Tutorial) - Unfortunately I have to go through the entire thing (in normal you can throw yourself into the hole in the floor and skip it, but in easy you can't). I accidentally examined a sign beside a door, but that's the only mistake here.
Mall - Although the beginning goes well, the targeting glitch wastes a few seconds off my time. For some reason the X button now targets the closest enemy (which also is the button to open doors...) so when I get outside the room with the coat hanger, Heather starts to spas for a couple seconds when one of the zebra-dogs runs outside the door. I show what the glitch does in the hallway after I pick up the walnut. The glitch doesn't give me any problems after this.
Splitworm - I killed him about as fast as I could, nothing else to note.
Subway - Goes pretty good, there were times where I mistaken rooms for different rooms, otherwise I did fine.
Office building - Got hit once or twice, but that's about it.
Missionary - My worst boss fight, I missed more times then I'd liked.
Hospital - I take a little time to make sure I hit the door buttons correctly (the fast cursor and small buttons make this part a pain).
Leonard - I got lucky in that he didn't run away like he usually does, so my kill time was pretty good.
Amusement Park (Part 1) - Not much to note, thankfully the roller coaster key dropped right away, which saved a lot of time.
Borley Haunted Mansion - I hate this part, as much as I've tried, I can't skip this, I got bored and sliced "Danny" in the crotch. I lost grip of the joystick while running away from the red light of doom, so for a second I went in the other direction, but thankfully I didn't die like last time.
Amusement Park (Part 2) - Only thing to mention is I have a camera problem when I pick up the skull, so she does a few circles while trying to exit.
Alessa - Alessa managed to run off a couple times, but my time for this battle is still good.
Chapel - I get hit again, but it's hard to avoid. When the fat guy (don't remember what he's called) hits me, I land behind him so it doesn't hurt my time at all. I go into the room next to the fat guy to avoid getting stuck in between two enemies in the hallway.
God - This fight goes well too. It's one of my favorite battles because she can't run away.
I plan on improving my time eventually, if anyone wants to give me suggestions my e-mail is Zhegan2005@yahoo.com.
PC single-segment on easy 0:41:07 by Adam Titowicz.
Author's comments:
I love "Silent Hill" series. It has outstanding atmosphere. My speedrun is a tribute for these legend series of the games. Firstly, I didn't like "Silent Hill 3" too much but then after it has been coming back to my head again and again with returning questions about the nature of "SH3", I've felt the power of this title and also my first doubts and misunderstood was connected more with not having chance playing in "Silent Hill" (as it has never been released for PC platform and I'm not a big fan of using emulators).
This specific run is a start to finish play-through of Silent Hill 3 on Easy Action/Easy Riddle with a finishing time of 41 minutes and 7 done in a SINGLE mode.
CONDITIONS to "meet" if you want to break/beat up this record and my score:
- NEW GAME
- off course Easy/Easy settings but it's obvious because of the category
- "NORMAL ENDING" ("Revenge"/"UFO" is a special one (that's why it's forbidden), so it is with "Possessed"(I know that getting "Possessed" is already longer but I want to be as specific as possible to avoid any doubts), also the "Normal Ending" is the one chosen for this game.
- no special weapons are allowed (I think it comes from the 2 first but I want to be sure that I didn't forget about anything)
- no glitches are allowed.
As I have a permission from SDA of leaving Zhegan's run on a site, as his run was done with non-firing weapons ONLY which naturally means longer time of playing (also saving some time from not taking any ammo or guns but it's not too much either - cause all "shotgun shells" which I've needed in my run are scattered on my way throughout the game, just taking "shotgun" has costed me couple of extra seconds but from my experience I've gained much more in return). So first of all I want to speak about his job, cause my run used some elements from his one (I was doing my strategy separate but then I've implemented some of his ideas for speedrunning purposes(like using shotgun with Leonard hasn't been beneficial at all but in other cases was a great choice)) - like the one connected with Leonard's fight or killing Splitworm (other fights were done differently, so I guess this run gives some fresh air to this category). Also I would like to say that using "katana" in this fights was nice piece of work, so good to you Zhegan, killing Alessa with "katana" is always pain in the ass, as you probably know :p;).
The key word of improving Zhegan's time so greatly (in this CASE also the boss-fights but it's not the whole benefit from such choice) is using "SHOTGUN". It's just a few seconds from the path to take it but it makes a great usage if it comes to the boss fights (even when you fight with "Missionary" ;):)).
Ok, first of all a little description of some parts from the game:
- SHOPPING MALL - let's call the first part from that unit "Heather's dream". I've done it as fast as possible (if the next parts/units I'll say so, it will just mean that I didn't screw up anything on my path :p (not that I'm boasting or something) or I didn't notice any mistakes which in fact could had occurred (like a possibility of making something quicker than I did(or differently and also quicker)) but I simply missed them :p). Also a place where "Zhegan's X-problem" (after taking your flashlight) occurred is very annoying everything went fine this time with no time lost. To skip this "error"/glitch it is important to (for as I remember it) to be as close to the door as possible standing in front of them, to minimaze the probability of taking direction to the zebra-dog. Up to the ladder is nothing more worth mentioning. 2nd part of shopping mall:
Taking walnut went excellent this time, as due to the fatal working of camera here it is really hard to take it without losing some time, so I did it actually without seeing an object :p, just hoping that grabbing him would go smoothly and correctly (the camera appears to be "behind" the action sometimes :p;)) :p. Also the 2-parts-room went great, as it is another area where you're running blind :p., so there is a chance of losing fractions of the second (without even mentioning about next rooms - also the area when you grab "steel pipe" needs to be made "in mind" - where I actually lose 0,5-1 s. of my time). So that's about this area of the game, boss fights I will describe later.
- SUBWAY - taking "nutcracker" sometimes didn't go as smooth, as this time but now it went fine. Taking shotgun and 2 packets of "shotgun shells" went OK, otherwise/earlier had been cases when I hadn't been making it as smooth as I did this time. But after that I lose 1 s. getting on the wall where I shouldn't make so but I simply screwed up (I forgot the path and after getting on wall my memory was back :p:);), simple mistake :p;)). I've compensated it on the railway track where firstly I've touched the door correctly and got myself back up immediately (again "X" glitch occures in this place, so you have to be very careful of being bitten because of that, thankfully no zebra-dogs were around).
- TRAIN - it's pretty easy to get hit here, as it very tiny space to go through, especially in the truck with the huge "numb body" you have a fair chance to take damage but from my experience if you don't make any mistake here you should be able to go through intact without a single shot used. Everything went fine here.
- SEWERS - the part which I find myself time-consuming (if you don't do something exactly as it should be made/ game predicts) is "boiler room" in the sewers where you have to be very precise at your movements to avoid losing precious seconds here but I've made it as good as possible this time. Also in the storeroom I could have taken "dryer" a bit faster (0,5 s. I believe) - but since it is very hard to do (as you have to stand EXACTLY in front of it) it wasn't to bad either - and the same story with finding door on the way back but STILL it is a SINGLE run, so it's normal that when you're trying to do things as fast as you can/could, something may go bad (as there are plenty of chances of making something wrong).
- OFFICE BUILDING - first mistake takes place even before the building, as I wanted to shorten my way to the doors and I simply missed making a turn much too early losing almost 1s. here.
- ALTERNATE OFFICE BUILDING - the first thing worth mentioning is the conference room, where it happens to lose some time taking matches from the table, as they are placed behind the chair, so not always you have a chance to grab them immediately. After that I lose 0,5 s. with not getting directly to the door which leads to the room with bucket and the picture and my only INVENTORY mistake happens right before the painting - when you have to use a combination of "oxydol", "pork liver" and "matches" I want firstly to push "use", then I realize that I earlier have to push "combine" I think. It costs me about 1 second or so. BUT THEN I'm very lucky going through the "crocodiles' corridors" intact, in which 1 knock-down happens almost ALWAYS :):p, getting you losing ca. 4 seconds each :p;). Also when I come back on the "1F" I'm very lucky again to get untouched passing 2 crocodiles by :p. In most of the cases I've gotten knock-down here losing many time.. :p
- HOSPITAL - also the 2 F's lockeroom went excellent grabbing "nail polish remover" and 1 packet of "shotgun cells" as fast as possible. Also the room with a briefcase and alarm clock went fine (losing maybe some fractions of the seconds if I would get first number from the other side but fuck it, in this way you can make everything better I guess (and faster either)). Also changing weapon to "katana" (next to getting a right position to use a "nail polish remover" to possess "stairway key") went nice ;). No mistakes in the "labyrinth" which is the passage to the alternate hospital :p.
- ALTERNATE HOSPITAL - gotten knocked-down by the crocodile - though I'm not sure if it was avoidable - 4 seconds were lost but this misfortune (as it doesn't seem to happens often or even sometimes) was compensated later of which I speak in a while.
- AMUSEMENT PARK - got lucky to get "a roller coaster key" right away and EVEN more lucky by haven't hit by the "closer" which saved me another couple of seconds.
- BORLEY HAUNTED MANSION - I just think it's so stupid part of the game getting bored every time when I have to get here :p. And also a very frustrating moment, as you have to run all your way like a "blind" man. Still, it went fine.
- AMUSEMENT PARK - part 2 - first roundabout: it is hard not to lose here time, as you have to get to the roundabout in the right position to use "chain" (and what is harder) to find the switch in the cabinet/booth to activate the roundabout without actually seeing it. But no problems this time :):p. Now, the most tricky part of the game - again it's mainly caused due to the fatal camera angles - the "fairy-tale room" in which the next time I can't find the first fairy-tale character correctly losing more than 2 s. cause of that; second roundabout: all horses shot down as fast as possible, nothing else to mention.
- CHAPEL - on my way for the "Moon" tarot card" I was doubled lucky to avoid a hit from "scraper" which costs a few seconds. I was also able to take from the "morgue" (if you can call this place like this :p) ""Hanged Man tarot card" immediately which doesn't happen so often, as to take it right away you must be very precise nad the placement of the card gives you a high probability of error. "Fool tarot card" I also possessed without losing any time, as it happens that when you're running you simply miss it and lose some time. And also in the "bloody room" (in which there is a "crocodile" and "scraper") I was lucky to avoid a hit from "scraper", considering that you have to pass this room twice (in alternate reality). And another tarot card - ""High Priestess" Tarot Card" I picked up quickly which normally can cause some problems to get the right position to it. And then I've been wrong assuming that the hits from these 2 "pendulums" (on the way to "God") are sometimes unavoidable, causing me losing ca. 3 seconds of my final time in this run.
Now a few words about boss-fights, as it is a main difference between our runs:
- SPLIT WORM - 23 s. - it went SMOOTHLY (the method which I used I had taken from Zhegan's run), although it is the easiest fight from the game (excluding fight with "Leonard"). Additionally, I was even lucky, cause I've needed only 5 hits to kill this "freak of nature" (sometimes you need 6 hits). I'm quite sure that there is no way of making it faster. There were times were I was checking a place next to monster's head but I've found out that this improvement is not much helpful, so I've skipped it. My record time here is 22 s.
- MISSIONARY - 15 s. - it went SMOOTHLY again, though it is kinda hard fight here. I've used and exploited the "weakness" of my computer opponent here. As you can see I use different (my own) strategy of fighting here (comparing to Zhegan's "run"). Firstly I was going to kill him like Zhegan did. But after that I noticed that this creature has a very sensitive back. All was done as quickly as possible. My record time of this fight is 13-14 s.
- LEONARD - 23 s. - my strategy is just an improved version of Zhegan's fight, great work on this dude.
- ALESSA - 53 s. - FLAWLESS VICTORY :p - thanx to the "shotgun" I was able to shorten the fight by more than 1 minute. I didn't let Alessa to hit me, she didn't run away - smooth fight. My times in this fight are: 48 - 56 s. but with my SINGLE runs my best time of this fight was 52 s.
- GOD - 45 s. - Like by MISSIONARY, ALESSA it's my own strategy. It's my favourite boss fight. All hits taken are necessary, so it's important for me to take enough drugs with me before the battle starts. The time is again (as with all fights except battle with ALESSA) very close to my record time of 44 s. and my fight lasts average 45 - 47 s. here.
The other reason why the time differs so much (excluding different ways of getting rid of the bosses and "demon-horses" (additional 26-27 s. I guess) in the AMUSEMENT PARK), is that I've implemented some major corrections/revisions about the TRACK which let me save almost 40 s. In many others I use another sequence of taking paths. It doesn't save my time but I simply prefer doing it this way.
OVERALL: I'm quite satisfied with this run but as long as someone doesn't beat that score I doubt I'll play this game with these settings again to make this run PERFECT. I know that getting under 41 minutes is absolutely possible, though I just feel lack of motivation to do so, as long as Zhegan (or anyone else) doesn't decide to beat it I'll just leave it as it is, considering that it was done on EASY.
"Now I'm done. I can go home." :p Kurt Cobain (1967-1994).
Feel free to e-mail me but I can't assure that I will know the answer as the last time I've played this title was months ago :p: introverder667@wp.pl.
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