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Released in November 2002, Metroid Fusion follows Samus Aran after she was nearly killed by an X-Parasite infection on SR-388, former home of the Metroids. Unlike other Metroid games, Samus has little freedom in her route taken in this game due to a computer AI CO with too much power, but there are still plenty of little tricks and decisions to be made in speedruns.

 

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Single-segment 0:48 by Kirk LaBuda.

Author's comments:

I first became interested in Fusion when I found the Metroid Fusion section of Metroid2002.com over two years ago. I had played Fusion before, but not at the level that I saw in the videos. Upon more looking around, I ran into Sesshoumaru's 1% technical demonstration. It was the first form of speedrunning I had ever been exposed to, and I was amazed.

I began playing Fusion over and over again, using Sesshoumaru's run as a reference. I made significant progress, eventually achieving sub 1 hour times. Soon, my want for contributing a speedrun began.

My lack of money and knowledge prevented me from recording a normal speedrun, so I did the next best thing: a tool-assisted speedrun. Creating a TAS required no money, so I was finally able to contribute something. For a long time, all I did was sit fascinated watching Fusion frame-by-frame. Meanwhile, fellow TASer Dragonfangs was working on 0% runs, and our combined knowledge eventually led to a 0% and a 100% TAS by him and myself, respectively.

At this point, I was called back to running fusion normally by my newly obtained Gameboy Player and DVD recorder, but now with much more knowledge of the game. My initial intention was to do a 1% single-segment speedrun. In practicing for this, I regained my skill and then some. As school kept me busier and busier, I struggled to find the time necessary for the run. I decided to change my plans and work on the segmented any% run instead. As I progressed through the run, the more convinced I was that I would achieve a time of 0:47. To my disappointment, I eventually realized that the best time I could get was 0:48.

Which brings us to this run. On a whim, I took a shot at an any% single-segment to see what time I could get and to see if it would compare to the dropped segmented run. The level of gameplay I saw out of myself was surprising, and I expected no worse than 0:49.

And here it is, with a time of 0:48 and 8% items collected, two energy tanks and six missile tanks. Sorry for those of you who were expecting audio commentary; it's harder than I thought and I never found the time. Instead, I'll put everything I feel that needs to be explained about the run into these comments, and I'll split the run into parts to do so.

So that's the run, saving two minutes over the old segmented and three over the single-segment. As Fusion is getting old now and people are losing interest in it, there won't be many more new tricks to be found, so the current fastest methods for getting through the game stand as they are. A time of 0:47 may be possible, but whether it would be through segmented or single-segment is unknown to me. My best guess on how to achieve this would be a run with fewer segments, about 5-10 or maybe even less. A 0:47 any% run will be my last project with Fusion. Feel free to try if you're up to the challenge!

I'd like to thank a few people, starting with nate, not only for encoding this run but for talking to me about speedrunning this game and for his encouragement. He's one of the last people I know who still have interest in Fusion and he also knows firsthand what speedrunning this game is like. I'd like to thank Dragonfangs for his 0% TAS and for his helpful new discoveries. I'd like to thank DJGrenola for helping the site the time that he did and for his inspiring 17% speedrun of MP Echoes. I'd like to thank anyone from the Metroid2002 forum/IRC for any words of advice or encouragement that they gave. I'd also like to thank the SDA administrators for running this site and for hosting this run.

I hope you enjoy the run; feedback is welcome. See you next time!

Single-segment 100% 1:13 by Matthew Beach.

Author's comments:

When I started this run, I wasn't sure how good it would be. I hadn't finished a 100% run since early February of this year. Luckily, I still remembered where all the items where. But I just forgot techniques, such as perfect timing, to get the items.

The first time, I finished in 1:17. I looked back at my run and it looked horrible. So I decided to redo it. The second time resulted in this.

This time is, in fact, faster than my last 100% run and it was segmented also. I was surprised at the final time when I saw it. There are a lot of small mistakes, but with no saves, I have to give myself a little leeway, right?

The lowest point in my run is me trying to grab one of the power bombs. I wasted about 1 1/2 minutes trying to grab it. So if I had grabbed it on my first try, I could've gotten 1:12 or even 1:11 (depending on how many seconds over 1:13 my final time was).

I also have a few pauses in the game. One was for a split second, which is a trick that I used to keep from slowing down. The other one is during the meltdown segment. I pause for nearly a minute. Just excuse that part. I was yelled at by my parents, but I quickly resolved the matter.

I'll do a segmented one in the future, but probably not too soon. The GameBoy Player I used is just a loaner, and it must be sent off.

Single-segment 1% 1:06 by Damien Moody.

Author's comments:

This is what we call "making speed running more difficult." Low% runs are already hard enough...single segment 1% runs require one to be a maniac to attempt.

1% runs are the most challenging runs in Metroid Fusion. Prior to attempting 1% I didn't really have that much interest in the game, but the challenge kepy me playing. After some joking went down when Wassup Dawgs Any% and 100% runs were available I basically decided to attempt this (It was a joke by Nate saying "You should definitely record a 1% single segment. Mwahahahaha!" that started everything. I don't think anyone at the time thought I would actually I was serious when I said I would).

At any rate, it wound up taking me 2 months to get through the entire game alive. There's really only a few trouble spots, but those few were enough to cause me a lot of grief, with Yakuza, Mega-X, and Nightmare topping out the list. In the end it took me 53 tries to pull it off, and exactly 2 days worth of taping.

By far the highlight of this run is my Ridley battle. I found a strategy that will keep him doing the same thing over and over, which is fairly easy to dodge. Occasionally he'll break the cycle and do something else, which he did in my battle with him when I only needed one more hit to kill him (thank god). The other major problem with him is lhe sometimes likes to dive low before starting a tail whip. Normally this is virtually impossible to avoid, I just got EXTREMELY lucky.

Also, after I defeated Nightmare the speed of the run went down by quite a decent margin. Nightmare is easily one of the most frusterating battles in the game and I wasn't about to die from something stupid in any of the Sectors, so I took it slow and careful.

I hope y'all enjoy the run. I doubt I'll ever try to improve the time any, even though I KNOW it could have easily been better. I just don't have it in me to try over and over to complete another one.

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