Released in October 2003, the sequel to Max Payne is set after the original game;
Max has quit the DEA and returned to the NYPD. Max has to solve a case
involving the Mafia, a mysterious gang of cleaners and a conspiracy of
a secret society, the Inner circle. Max is not alone this time, you'll also play as Mona Sax,
the supposedly dead hired killer with an agenda of her own.
- Best time on Dead on Arrival difficulty (hard): 0:49:45 by Thomas 'hitman' Mai on 2007-09-28.
- Individual-levels run of New York Minute mode: table.
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Single-segment 0:49:45 by Thomas Mai.
Author's comments:
Well this run is not very hard compare to max payne run I'm still working on because the eneimes shots are not very powerful as the 1st game and slow-mo regenrates as time goes by, auto reload in slowmo.
The hardest part is in the game is part 2 last chapter with mona of because missing the triple jump and fall off. Thanks to Sarou for helping me on the run for the shorcuts and how to do it, also on how to do it, and hes the original Max Payne 2 new york min runner.
For more info on how i did the tricks in the game. Refer to sarou's run, as it has info about the tricks used.
Individual-levels run of New York Minute mode, Easy skill in 0:21:07:
| Level #
| Name
| Time
| Date
| Player
|
| 1-Prologue
| Hospital
| 0:00:14
| 2007-10-11
| Tomi 'sarou' Salo
|
| 1-1
| Vlad's Warehouse
| 0:01:18
| 2007-07-30
| Karol 'dex' Urbanski
|
| 1-2
| Vlad's Restaurant
| 0:00:18
| 2005-01-27
| Tomi 'sarou' Salo
|
| 1-3
| Max's 1st Nightmare
| 0:00:40
| 2007-08-12
| Karol 'dex' Urbanski
|
| 1-4
| Max's Apartment Building
| 0:00:58
| 2007-08-05
| Karol 'dex' Urbanski
|
| 1-5
| Max's Apartment Building cont'd
| 0:00:47
| 2006-04-17
| Tomi 'sarou' Salo
|
| 1-6
| Mona's Funhouse
| 0:01:28
| 2007-07-13
| Karol 'dex' Urbanski
|
| 1-7
| Upper East Side Apartment Building
| 0:00:48
| 2007-10-26
| Karol 'dex' Urbanski
|
| 2-Prologue
| Police Station
| 0:01:29
| 2007-07-30
| Karol 'dex' Urbanski
|
| 2-1
| Return to Mona's Funhouse
| 0:00:03
| 2007-10-12
| Tomi 'sarou' Salo
|
| 2-2
| Condemned Building
| 0:00:22
| 2006-04-30
| Tomi 'sarou' Salo
|
| 2-3
| Condemned Building cont'd
| 0:00:18
| 2007-08-02
| Karol 'dex' Urbanski
|
| 2-4
| Construction Site as Mona part 1
| 0:00:26
| 2006-04-30
| Tomi 'sarou' Salo
|
| 2-5
| Construction Site as Mona part 2
| 0:01:44
| 2007-03-19
| Ben 'Kegerius' Beer
|
| 2-6
| Construction Site as Mona part 3
| 0:00:29
| 2007-08-04
| Tomi 'sarou' Salo
|
| 3-Prologue
| Max's 2nd Nightmare
| 0:00:56
| 2005-01-19
| Tomi 'sarou' Salo
|
| 3-1
| Hospital cont'd
| 0:00:47
| 2005-01-20
| Tomi 'sarou' Salo
|
| 3-2
| Return to Vlad's Restaurant
| 0:00:24
| 2005-08-05
| Tomi 'sarou' Salo
|
| 3-3
| Slum Neighborhood
| 0:00:10
| 2006-09-09
| Tomi 'sarou' Salo
|
| 3-4
| Vinnie's Used Car Lot
| 0:04:18
| 2005-01-20
| Tomi 'sarou' Salo
|
| 3-5
| Return to Funhouse, as Mona
| 0:00:41
| 2005-09-21
| Tomi 'sarou' Salo
|
| 3-6
| Max's 3rd Nightmare
| 0:00:52
| 2007-08-04
| Tomi 'sarou' Salo
|
| 3-7
| Woden's Manor
| 0:00:28
| 2007-10-14
| Tomi 'sarou' Salo
|
| 3-8
| Woden's Manor cont'd
| 0:01:09
| 2006-04-17
| Tomi 'sarou' Salo
|
Note: Timing is calculated from the in game
timer, time from "best time" screen is used, rounded down to whole seconds.
Tomi 'sarou' Salo's comments:
First of all, many thanks goes to Radix, nate, mikwuyma, DJGrenola and the rest of SDA crew for keeping up the awesome site!
I've been speedrunning Max Payne 2 for a long time. The oldest runs on the site date as far back as 2005. Some of the levels have gone a long way, in the beginning I thought sub-3:00 p3c8 was very hard and now its 1:09. Thanks a lot to Acapulco for those countless shortcuts and of course the triplejumping technique, I never would have thought there was somebody who loved this game as much as I do ;). Also, thanks dex for accepting my challenge, you really brought my records up to a new standard. Obviously I knew many records needed improving simply because they were too old. Hopefully we'll get this game sub-20:00 someday so I can quit doing New York Minute runs :p. It's gonna be tough but might be possible.
General tricks and techniques:
- Superjump: e.g. change from pistols to shotgun or backwards and jump at the same time. Max jumps once in the air.
- Triplejump: jump on top of something while changing weapons like before and jump again. Wow, Max jump really high!
- slow-down-speed-up: some time-based events go faster if you slow the game down by doing the bullet-time super-reload.
- cutscenejump: do a bullet-dodge jump or a roll to a cutscene, the timer stops but Max moves forward.
- fallingobjects: (not used in any runs) throw a box down from a skyscaper and jump on top of it right before it hits the ground and jump again, Max is not hurt from the fall if you do it right.
- fall cancelling: dex discovered this one of the most obvious tricks around :p. just roll when you hit the ground.
- rolling: rolling after you jump on top of something and letting Max slide a bit in the air is marginally faster than just running. thanks dex for finding/checking this out.
- pro1: Never say never, my "perfect" 0:15 just got beaten.
- p1c2: It doesn't really matter how you play before the end fight because the timer reaches zero there. couple seconds improvement possible here with better bullet usage.
- p1c5: a lot of time can be saved here with rolling and fall cancelling, I'll get back on this someday. (I've tried this numerous times but no success.)
- p2c1: most improved speedrun on sda if you look at the percentages. The original one was 0:30 and here we are with 0:03. I'll probably get back to this one too because I just wanna get that 0:00 ;). I can't promise anything because some things are luck based, like some enemy luring stuff.
- p2c2: huge shortcut by Acapulco. many thanks for him :p.
- p2c4: dex was going to improve this but quit, he had some problems with the jump after those 3 shotgun guys which open that one door for you ;). anyway, despite what dex says, the shorcut in the beginning is just crazy hard :D.
- p2c6: a lot of shortcuts that Acapulco found out. Also fall canceling works wonders here too. the only pain in the ass while running this level is Max who usually gets killed somewhere near the end ;p.
- pro3: I bet you could save a second or two here. not sure though.
- p3c1: this run needs improvement immediately, hopefully in the next update ;).
- p3c2: I've found few tricks for this level too, hopefully I'll get this done for the next update ;).
- p3c3: I improved the previous one with few more kills, I also got very lucky shots at those guys who climb over the wall.
- p3c4: this run needs improvement, sub-4:00 possible.
- p3c5: I've recieved quite few improvements via mail for this level, I think it was around 0:36 or something, I'm probably not doing this because I plain hate this level :p.
- p3c6: I really doubt this run is beatable. Unless you find some faster method of movement which I don't think is happening. By the way, this is the only level where you can get Out of Bounds :p. Usually when you go OoB you die because of death triggers but you can't die here because it's a dream level.
- p3c7: note that I can't do the fast reload more than three times in the end. The game gets seriously screwed when a cutscene begins while you're in a fast reload animation. try it yourself. Anyway, I'm very happy with this run I got some lucky shots in the end :p.
- p3c8: sub-1:00 is possible for this level but it's not a easy task. There's so much stuff going on all the time. I reloaded all the time because the glass door starts to open once Vlad finishes his rant. (the timer isn't running while in the fast reload mode).
Karol 'dex' Urbanski's comments:
- p1c1: This was my best time. I was surprised it went that good, considering my miss at the keypad shooting. But besides that, it went amazingly good. This was the first level I discovered that rolling from higher objects onto the floor is marginally faster, and that exiting while in bullet time saves about 0.15 off of the time in certain levels.
- p1c3: The waiting moment is boring, so I jumped onto a bin and something funny happened in the cutscene... you'll see :). Anyhow, this level went surprisingly fast. One of the levels there is no time addition after the final cutscene (anyone knows why this happens in some levels and not in others?).
- p1c4: One of my favorite levels. My accuracy reached a nice level of awesome here, almost everyone died after one well aimed headshot. I do a fair bunch of small tricks like fall cancelling etc here, you should like it. I was very surprised at the plank in the elevator, if you look closely you'll see it hovers in mid-air. Fortunately, it turned out it wasn't solid and I passed right through it O_o.
- p1c6: This must be the most polished of the records I have done in Max Payne 2. Cutting the next second would be hard! This record has everything from fall cancelling through a small jump in the elevator to save 0.4 to a pretty much perfect climb onto the boxes. You'll love it!
- p1c7: Ah, the marvel of the Max Payne 2 timer. I skip half the level, but it only saves about 0.5 seconds. Brilliant :). Also, I utilise a very cool trick on the window cleaners lift, and let's just say I consider this the HARDEST trick in the whole game. Which is because if you don't shoot the enemy that falls fast enough, he'll die without substracting 2 seconds from your timer. The rest of the level is pretty standard, besides a lot of fall cancel usage and a funny bug in the starting elevator. If you look closely on the HUD and listen to the sounds there, you'll see Beretta has shot two bullets at once! I'm looking for a way to replicate this trick, could prove useful...
- pro2: Hooray for ADHD. Hooray for being an asshole. Hooray for bullet time speeding up scripted talks like the 'Officer down' talk. Hooray for killing bum substracting 2 seconds from the timer. Hooray for killing the last enemy long-range with the shotgun in the exact last frame of the level (I'm serious!).
- p2c3: Done just because the run on the site sucked. Surely can be done faster. Fall cancel equals win :).
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