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The game that brought Mario into millions of homes was released in October 1985. As one of the foundations of the Mario series, the game introduced many Mario favorites such as mushrooms, Koopas, Bloopers, Bowser and the Princess.

 

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0:05:00 by Andrew Gardikis.

Author's comments:

I believe that this may be a perfect time by Speeddemosarchive's timing of Super Mario Bros. 1.

First off, I'd like to thank my brother for helping me figure out a faster way of beating the game. If it weren't for him, a run like this probably wouldn't have been seen for a long while. I also want to thank those who encouraged me to keep trying to improve my run even after playing near perfect, including Scott, Trevor, Stanski, and many others.

Scott's run made me decide to push this game to its limits. After seeing his near perfect run, I wanted to completely perfect the game. I give a lot of credit to Scott for achieving a run played perfectly (within the second) without the use of alternate pipe glitches and the walljump. Same goes for Trevor.

I hope you all enjoy this run. I've worked hard to make this possible. Thanks to everyone at SDA who supported me. I'm sure you'll enjoy this one.

Without warps 0:19:40 by Andrew Gardikis.

Author's comments:

This run finishes with a time of 19:40, about a 17 second improvement over my last submission. In this run, I chose not to get any power-ups (stars or mushrooms) and I finish all 32 levels without dying once. I had been experimenting with getting fire-power to obtain a faster time by killing Bowser and eliminating the "bridge dropping" cutscenes. I'm pretty sure that the luck required and time it wastes to get the power-ups ends up wasting time overall, but I'm going to test it out a bit more in the next few months.

World by world analysis:

I did not reach my goal of sub 19:30, but hopefully I will in my next attempt.

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