Faxanadu, developed and released by Hudson Soft for the NES in November 1989, was actually a spin-off of Falcom's long-running Dragon Slayer RPG series. Although it differed greatly from Dragon Slayer in presentation and gameplay, Faxanadu soon became a sleeper hit. Returning from a long journey to his devastated hometown, it is up to the unnamed hero to traverse the dying World Tree in order to save everything that he knows.
Best single-segment time with deaths: 0:36:24 by Chip 'Breakdown' Vogel on 2006-12-11.
Author's comments:
Well, it can.
First off, thanks to the following:
As for the run itself, it took me about 2 months to produce, and during that time, it underwent several route changes and purchasing plans. In those regards, I think what I ended up with is about ideal. There were a few places where my execution could've been better. I think with this route, a time under 36 minutes would be possible, but it would have to be pretty close to perfect. On the whole, I'm very happy with my time.
I think the run speaks fairly well for itself for the most part, but there are a few points that I think need a little explaining.
I admittedly don't fully understand how the item drops in this game work. At multiple points in the run you'll see me entering and exiting rooms repeatedly to rig one up. I know for a fact that the number of times it is necessary to enter each room is based on the route taken to that point (my last route change did change the number for one of them). Also, there were a couple of places where if I was knocked onto a screen I didn't mean to enter, it would throw the counts off for the rest of the run. However, some other screens would leave the counts unchanged. What I don't know is how exactly the game tracks this, but all I really needed to know was how many times I needed to reset a given screen for my route. As long as I didn't deviate from it, the numbers remained static.
For those that don't know, the Hourglass is what stops the King Dwarf from shooting fireballs. I'm not sure if the programmers intended for it, but it works. Without a shield, it's pretty much necessary to beat him.
You might notice the extra Hand Dagger in my inventory when I equipped the Dragon Slayer. I have no clue where it came from or when exactly it hit my inventory, but it also happened to both Shiner and Walker Boh in their runs. I'm guessing it's just a glitch.
If you're curious as to what I was thinking every step of the way, you can go on to read my extended comments. If not, you can stop here. Hope you liked it.
As for the action itself, those Red Potions I buy are
the only ones I get all game, and they conveniently
let me spend all my money so I can hit up the King
twice. The fact that I do this makes my run
unacceptable by Twin Galaxies standards, but oh well.
There is really nothing else of note here.
My only real gripe with the tower was the slight
difficulty I had getting on the ladder right before I
got the Hourglass (which is much less out of the way
than the one Shiner got by the way). Other than that,
this place went pretty well. The only actual farming
I had to do took place here, and outside of one gimpy
kill of the goat thing on the way out, it all went
smoothly.
In the tower itself, both Shiner and Walker Boh only got one pair of Wing Boots, each a different one. I get both as it saves me from buying a pair (and a large chunk of time) later on. This place went fine with the exception of the cobra on my way back from the first pair of boots. I missed the hit as I was falling to his level, which cost me a little time and made me use my Elixir a little sooner than I wanted to. Other than that, no real complaints.
The Joker Spring went great; I normally take at least
3 hits from the wyverns but got through with only one,
which helped to offset the early use of the Elixir.
My only gripe is that I lost my speed at the guru guy,
but that's only a tiny mistake.
The next bit where I have to use the Wing Boots is one of my favorite parts of the run. It's really not all that hard to do, but I think it looks rather impressive. I work my way to the next town quickly, hit up the guru to rig up my first use of death abuse, throw an item in hand for inventory space, buy up 4 King Keys (which are the last things I need to buy in the game, money is now obsolete), and book it to the shortcut in the screen after town (which I can't take credit for finding, didn't know about it until after I watched the TAS, which Shiner's run predates and he used it too). From there, there's nothing really eventful until the tower.
Before I watched Shiner's run this place gave me lots of trouble. Afterwards, I found out about the Ointment on the third screen and that makes things tons easier. The brief pause I make before exiting the first screen is intentional as it lets me run straight through the next one (the mace guys' feet don't hurt you when they're jumping). Also, it's faster to go up the ladder on the screen with the wyvern and fall than it is to navigate both ladders on that screen. The fight with the demon dog could've gone better. If it looks like I'm hitting him way more times than seems possible, keep an eye on my magic meter. I'm really rapid-firing him with Deluge (you can produce a new shot the instant the first finds a target), and with this technique it's possible to kill it in one jump, but two is much more common. I don't mind the fact that he hit me, since I had to kill myself right after anyways, and I still had a lot of health, but I wish he hadn't gotten away from the corner. A couple of seconds gone there. Once he's dead it's off to kill myself for the first time. 3 hits isn't quite ideal, but about par for the course here, and using death abuse here saves about 10 seconds on walking. It's certainly not a huge timesaver, but it's a timesaver all the same.
The last bit in Mist could've gone better. I'm a
little upset that I didn't get a double hit on the
blue guy on the screen where I got my last pair of
Wing Boots, another couple seconds gone. Also, while
it didn't actually cost me any time, I almost forgot
to put an item in hand before I got the Ace Key, and
that would've been a reset (I'd have still gotten the
Ace Key, but it would've replaced the bottom item in
my inventory, which is no good). Fortunately, I only
almost forgot, and got to Branch without a hitch.
From there it's off to the Battle Suit. No real gripes with the trip there. The room right after the second door could've gone better, as could've the demon dog fight, but getting him on the second jump isn't bad at all. I also had more health than I would've liked when I tried to kill myself (in this instance 3 hits is definitely not par for the course). This time around, death abuse saves loads of time, probably 2 minutes easy.
More than once I've forgotten to get the ring after my
resurrection, but fortunately not this time. I've had
cleaner runs to the next town, more than one ugly
little error on the way, but nothing too time
consuming. However, there was some good here. I
nailed the room I screwed up on my way to the Battle
Suit and got lucky in the room with all the ladders as
the teleporting thing didn't get in my way. After the
town it's just a straight shot to the door to the
fortress, no hang ups there.
After the fight, I stutter step in my inventory (meant to equip the sword first, threw me for a second), and we get the premier glitch in the run in the form of the second Hand Dagger. Where it came from, I don't know exactly, but like I mentioned earlier, it appears in both other runs of the game I've watched. The rest of this dungeon goes smoothly. I didn't really need the Red Potion when I used it, but since I had a fair amount of health, it took less time to use it then, and I didn't have enough life to get through the game, so I did need it at some point. The only other real thing of note that happens here is on the screen before I exit. I'm not sure how I killed both hornets with one shot of magic. It's never happened before, and I'm guessing it's a glitch. Maybe saved me half a second.
The rest is mostly uneventful. I use the Wing Boots when I do so that I can climb the ladders faster. The only real mistake on the way is in the first room of the last dungeon. I stop flying just a split second too soon and miss the edge of the platform, and I lose a couple seconds as a result. Just for the record, I knew about this particular shortcut before I watched the TAS, found it myself way back in the day, and it's a good one. Thanks to the ointment, the last boss is a pansy, and goes down quite easily. Cue the ending which is pretty short and doesn't have credits like many games this old.
'What a restless guy!' Indeed.
If you read all that and still have any questions feel free to hit me up on the boards. Thanks for watching!