Released in February 1988, Contra was one of the first of dozens of one-hit death run 'n gun shooters. Like all run 'n gun shooters there's a plot concerning a great evil (in this case the alien Red Falcon), but in the end everyone knows the purpose of the game is to shoot everything that moves while looking buff and manly.
Note: Picking up no items is the equivalent of low% in Contra.
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0:10:17 by Freddy Andersson.
Author's comments:
I never stopped playing this game after I got the 10:24 run. I improved it second by second. I remember I got 10:21 a couple of times before I got 10:20.
As a motivation I wrote down every attempt on a paper when I first started to improve my 10:40 record. And for those three improvement I have done, the amounts of started games is about 1150. I guess around 800 of those attempt were for this improvement. And I promise. 800 attempts maybe doesn't sound very much. Specially when just 150 of those attempts actually beat the game. But playing Contra as fast as possible sure is tiresome. I can't tell how many times you really push the "b" button in a run. Just take a look at the first Base level, how many shots I do. And I think the amount of bullet streams is just about half of the amount of pushing I do on the "B" button.
I cant remember anymore how many times I had to take breaks from this game for a day or two because of the vibration muscle in my arm was too tired.
I also figured out two new ways to hold the controller to shoot a bit easier and faster. This helped a lot actually and if I learn those grips even better in the future I guess it would help me shaving seconds in other games too, like Mega man or Metroid.
One of those grips is to put the NES controller on my knee. But the most useful one is probably laying the nes controller in my left hand and use it to stop all the vibrations, hard to describe but I guess I'll show a picture of it sometime.
I think this is about the 25th time I submit a speedrun to SDA. This is probably the best one. It's not the one that have taken most time to complete. But I guess it is the hardest one to beat.
Most games are random, just like contra. But the good thing with contra is that even if you get some bad luck you can still beat the record if you play enough good. That's probably the reason why I have kept playing this game. I never thought about this one a year ago. But with the correct strategies you can pretty much finish it without dying over and over again. Even random enemies can be taken down just as they pop up. you can notice that I shoot lots of unnecassary shots. that is to prevent random idiot enemies and also to prevent lag in the "hangar"-level. I failed once during this run though. you will probably notice it in the end of energy zone. I knew an enemy could show up here. It is one out of a hundred just like in many other spots. I have played the game enough to know where those spots are.
I guess this is an intresting game to run and it fits my game type perfect. It is the old school type of game where you have to shoot without any use of rapid fire and turbo buttons and at the same time controlling the character, jumping around and such.
This run maybe doesnt look very perfect. Maybe it doesn't look better than my 10:24 run.
Maybe the common comments give you some answers.
There is a faster way to beat this boss. If you enter from the top plattform and jump shot him like in the TAS. Probably doesn't even earn you half a second and the chance for success is 1 out of 20.
Room 6, the boss room wasn't good at all. I usually kill him a few seconds faster.
I almost killed the boss before he close his mouth. My chance for success on this trick was more than 50 % in the last 100 attempts. I'm very disappointed that I didn't get the dream fights against this or the next boss.
The second eye is a lot easier because I have lots of time to charge up a good spread rythm.
Well, I slipped the grip of the controller a bit on the second tank and didn't jump-kill him. I thought my timing for the jump over the last bomb attacks was a little bit off so I had to make a short stop. Other than that, the level was well done.
After I jumped that gap I jumped a little bit late between those bullets from the two machines. which means I ended up on the platform ( a mistake of mine )
I take "b" because skip the invisible item is a bad idea. the fire is random and I have to stop a few times and wait without the item.
When I pass the last flame there is a "shit!"-moment...I use to aim a wave of bullets where the last enemie can appear one out of a hundred. I knew it so well. That one have killed some runs earlier too. This time I could thankfully jump over his bullets. Actually, I have done just like this once, back in an earlier attempt.
I had a new strategy for the boss for this improved record. I was prepeared to stand under his arm and kill him very quickly if he tried to shoot at the start. This time though, he started running forward which means a slower but a bit safer and less entertaining fight.
The best thing with this game is that you can always beat this game a lot faster, humans can not even be close to the limits. In theory. If you can shoot perfectly fast and with perfect release of all bullet streams the game can be beaten in under 9:30. Add another player and you can beat it in under 9 minutes. though, we will never see those times on any serious record sites. though, I belive that I, with a better controller and some more practice, should be able to finish this game under 10 minutes. But for now, it's out of my league. but it will keep edging my dreams.
Thanks to:
No items 0:13:24 by Ray Cullen.
Author's comments:
I realize that Contra has a permanent place in the hearts of many. Many people fondly remember playing it when they, like me, were just starting to get involved with video games. At that time, I thought Contra was a very hard game - I would never think about playing it without "the code" - and many others had the same experience. When they grew up, they either stopped playing video games, or moved on to new ones. And, the last memory they have of the game, besides how fun it was, was its difficulty. The game isn't really that hard though; we were simply novices.
That's why I thought beating the game without dying wasn't as impressive as my friends made it out to be. So, I went back to the drawing board and created a new challenge, one that I truly think is the hardest thing to do in this relatively easy game: beating the game without dying, and without picking up any weapon upgrades or invincibility, and doing it as fast as possible. Because well, let's be honest, after picking up the spread gun and letting loose with a constant barrage of red bullets, the game is cake.
Here's a rundown of each level:
I hope you enjoy the run.