Released in September 1997, Symphony of the Night follows the quest of Alucard, Dracula's son. Alucard awakens from his centuries long sleep by the disturbing presence of a Belmont family vampire hunter who has apparently turned evil.
Timing note: The times are the standard measure of real-time from start of control to end; the game's timer is ignored since it isn't shown upon the game's completion.
Return to the Game List, the FAQ, or the Home Page.
Single-segment 0:34:34 by Chris Kirk.
Author's comments:
This is a (most requested, perhaps) improvement to my last run, shaving off more than 3 minutes. A list of the things changed:
I don't think I'd be lying if I said every mistake I made previously has been fixed in this run. However, there are new mistakes in their place. The most notable mistake is what I will refer to as "The Flea Rider Fiasco." You'll see what I mean. There are also little things spritzed throughout. Nothing too minor though.
Thanks to:
And thank you the viewer for watching. Watch the run, watch it again with the commentary, and enjoy.
Richter 0:07:14 by Adam Van't Hul.
Author's comments:
Unfortunately, there were issues between the VCR used to record the video and the VCR used to capture the video, so there is a lot of rolling, and bouncing of the screen. It's quite unsightly, and I apologize but since I don't have my own capture equipment, it's the best we could do.
Now, for the video itself. You might notice that I pick up the Dagger subweapon early on, rather than grabbing the Holy Water. I use the dagger to fight the Hippogryph, which cuts off a few seconds and just looks cool. Otherwise, I run into my first mistake in one of the Chapel Hallways. I poorly judge one of my slide jumps and it puts me right in front of a skeleton, so I try to improvise, and things go a little weird from there. I take a few hits, but other than looking really pathetic, it only takes a few seconds from my time.
My other, rather massive, mistake is in the Castle Keep. I must have started my ascent farther away than usual, and I end up missing a ledge. I was pretty shocked when it happened and it took me a while to recover. Five or so seconds wasted, so there's room for improvement there.
Other than those two mistakes, I only have a few areas where movement wasn't as smooth as I wanted it to be, but overall, it's fairly minor.
Two areas that I think could be done differently are Shaft, and the hallway in the Coliseum that contains the Minotaurs and Werewolves. Rather than using the Hydro Storm to get past them, it might be faster to air dash through the entire room. It would be difficult, but it could save a few seconds. As for Shaft, there might be a way to sneak in some extra attacks to finish him a few seconds quicker.
It's a little hard to stomach the rolling, but otherwise, I hope you enjoy!
Psyrell.