Battletoads & Double Dragon was a crossover game by Rare, released in 1993 for various platforms. The game is very much like a Battletoads beat 'em up, except it includes Billy and Jimmy Lee. The heroes journey through space, pound on palette swaps, struggle with cheap repeated knockdowns and one-hit kills, and even defeat the Dark Queen while they're at it.
Note: Each character is not a separate category. Only Battletoads and Lee brothers are distinct categories.
Timing note: The in-game timer is not used because it is inaccurate.
Best time with deaths as a Lee brother: 0:22:05 by Blake 'Evil_Guru' Adams on 2007-09-01.
Author's comments:
First of all general thanks to the crew at speeddemos, you guys don't suck.
- Lev 1. No big problems here, I've done this level roughly 18 million times, and few bosses ever get easier......oh, wait
- Lev 2. No real problems until i reach the dynamite throwing guys, those guys are very luck oriented and i got completly screwed by the second one. The speederbike part is when I eat a sandwhich, its no fun. Boss is easy, thanks to spikevegeta for his boss startegy.
- Lev 3. Very long level in comparison. At one point i have to break a pointless pod so that i don't accidently break it instead of hitting the chick. I purposely slow down while moving across the pipe, so i dont accidently jump into it a few seconds later. I've known about the hide in the upper right corner while the trash falls since i was about 10. I got lucky on the boss twice, but as long as he's bouncing like i want him, he's know problem anyway.
- Lev 4. Hate this level....a lot. I got lucky the white UFO wasn't too eratic, however the Blue UFO always is and is probably the hardest part of the game, got lucky with only one death through that part. The homing missiles are very dumb and will get stuck circling their target, so i have to pretty much guide them there. If the rat ship hits me with one of their missiles they usually hit me with several more.
- Lev 5. Probably my most impressive level, with how close i come to the fire so much. Two intentional deaths were used to skip some of the slower fire vents. Boss woudn't bounce right throughout the first half of the fight and i lost a life because of it, but he eventually fell in the right pattern and I ran against the front of the ship.
- Lev 6, Next two levels very short, game designers ran out of ideas i guess. Guys at beginning of level like to move backwards so that i cant knee drop them. Boss can be very annoying, wasnt this time.
- Lev 7. Geez, this level is short. Boss is very random, it helps to get lucky with the pods. Overall this was a pretty good fight.
Overall from the start of player control to the end of player control I've timed this run to come out at 22:08. The time at the end of my cartridge is quite unreliable its been off by up to 2 mins at times. I could get this run under 22 mins, however that require boat loads of luck, and i'm tired of worrying about it. I'm done with this game for a while. Enjoy or burn!
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