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Released in March 2003, the first Zelda game for GameCube takes place on a vast ocean, the flooded world that exists centuries after Ocarina of Time. A new hero witnesses his sister's kidnapping by a menacing bird being chased by pirates. He sets out to the great sea to rescue her and ends up taking control of the wind.

 

Best time: 6:42 by Mike 'TSA' Damiani on 2005-04-18, done in 22 segments.

Author's comments:

I am a Zelda fan, so honestly I cannot really hate a certain game and still be a true Zelda fan or something like that. In all honesty, I do not like The Wind Waker. Now, it is not because of the style or visuals. I actually enjoyed the artistic atmosphere of the game. The music and the visuals were superb. The thing that ticked me off in this Zelda game was the controls. I am sorry, but this game is not Ocarina of Time on GCN. The controls, to me, are too loose and too unresponsive. The camera in this game is also annoying.

The goal of this speed run was a sub 7 hour run. As time progressed, it became a beat Marsh's run by 30 minutes goal. However, I slowly came to the realization that was unlikely with my current methodology. I settled for this, a run 25 minutes faster. It is true I failed to utilize even all the strategies I knew by the end of this run in all the segments. I did not use the fastest sailing method in segments 4 and 6, costing 1 minute and 15 seconds. I also was given two good helpful tips for the Wind Temple and the Savage Labyrinth segment. This also would have saved around 30-40 seconds. If I spent more time on my last two segments, I probably could have improved another 30 seconds. In the end, I suffered from what Marsh did; this game is just boring.

I am sure there is 10-20 minutes of improvements and tricks waiting to be revealed and discussed. I know, that even at the level of play I did in his run, some will still say since I did a segmented run, how I could stand for some of the minor mistakes I left in, especially when I have such higher tier performances. I segmented this game because it did not deserve a single segment. A game not completed does not deserve my full attention, and by this I mean when the creators purposely left out dungeons to rush the game out, I do not consider the game finished in any sense.

The methodology behind this run was to improve each one of Marsh's segments one by one. Some of his segments turned out to be great. Some were not so great. Sess, a person who will probably beat this time or do a single-segment run, helped me out here and there. However, the majority of the stuff I did was discovered in game. I think the bomb trick on the Stalfos was the only other trick I did not come up with. Marsh came up with that after he did his run. I do not believe I will come back to this game again, it is just too annoying and it took excessively long to complete. Therefore, my best performance of this game using what I did now probably would have yielded below 6:40. Many people told me 6:30 is what I should get. I probably missed tricks or something, but I had my thread up for over a month now. I am sure somebody out there still does not want their secrets revealed or some cheap crap like that.

Anyway, I need to get back to something I like. Majora's Mask has no pure speed run in existence, nor even a route or strategy for one. It is still based in the principles of Ocarina of Time, and thus I feel I can cook up something quite spectacular. Rumor has it a pure speed run executed flawlessly would utilize a very amazing feat; beating the game in the 2nd three day cycle without worrying about conserving the clock time like the run up does. I just hope this new TWW video has some good moments in it, and that the higher quality will appease some of you who did not like Marsh's lower quality captures. Oh yeah, the run was done with Link's "Lobster Shirt Garb" - a bonus of playing a New Game file from a completed game file. In addition, yes...you can see the translated Hylian if you want.

If you have comments or questions, IM me at SolidTSASnake on AIM.

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