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Metroid Prime was released in November 2002 and is the first Metroid game to be 3D, in a first person perspective. Many nicely placed ledges and some glitches allow a vast amount of sequence breaking and speed running opportunities. There are several version differences between the NA and EU (PAL) versions that make the EU version slower and more difficult for speed running. The North American "Player's Choice" version is an even further butchered version.

 

Runs using the original 0-00 North American version:

Runs using the European [PAL] version:

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1:03 by Besmir Sheqi, done in 16 segments.

Author's comments:

This is my most intensive run ever. i can for sure say that i did my best. I started it right after my hard mode runs and i knew it would be very difficult. I wasn't sure if i could beat kip since kip's run was a masterwork and not a lot has changed route-wise or strat-wise since kip's 1:04 but i still wanted to give it a shot and the most thing i was basing my hopes on was the meta-ridley's fly-by skip (segment 15) which can save about 22 seconds. Unfortunately kip's run was very very close to 1:05 (it was a 1:04:59) so that made it more difficult for me to beat his run and i needed to be at least 60 seconds faster than kip to beat his time.

So i knew that 22 seconds shaved off by the ridley fly-by skip was not enough to beat 1:04. There was still 38 seconds to improve throughout the run and at least i tried to fix the little mistakes that kip did in his run but that was still not enough. i had to throw in every new speed trick ( i.e. every dash jump, bomb jump etc.) that i knew about to get at least 60 seconds faster than kip and of course the ridley fly-by skip was the most time saving trick. Later i figured that i was obliged to get at least 1:03:59 or else my run (all the patience, time, and energy that went into this) would be for nothing and i got under pressure. It turned out to be very stressful and it wasn't even funny.

Ridley was a pain, ridley's fly-by skip was very random and it was so rare. I managed to get the fly-by skip twice in my segment attempts but nerves messed up my segment and i ruined the ridley battle when ridley attempted his nasty dash attacks so i couldn't finish the segment. When i got the fly-by skip for the 3rd time in my segment attempt i was lucky enough so i could finish the segment and save in impact crater. I think it's safe to say that this was the hardest segment of this run. It kept me a few weeks from progress. When i got to ridley i was about 47 seconds faster than the 1:04 and i knew only with the fly-by skip i could get 1:03 so finally it was worth doing the fly skip and i was in impact crater more than 1 minute faster than kip.

The last part was quite good especially subchamber 3 and subchamber 4 was very fast, imo only subchamber 2 was decent but even it was good enough to accept it (since subchamers 3 and 4 are very hard and rare to do it fast so i was very lucky on subchamers 3 and 4). And prime's 2nd form was also a really good and fast fight. i was also very lucky on prime's 2nd form. During the second form battle i found something that was new to me: i figured when i place myself under him before he makes a pool it would induce him to stay close to me when i shoot him so i can cause more damage. That made it easier for me to be successful on the final part.

I think the biggest wrong decision that i made was that i didn't collect the ice spreader and some extra missile expansions. With a faster prime fight it wouldn't have been that difficult for me to beat 1:04:00. Though i'm not sure about that as it would take some time to collect all the various missile expansions and the ice spreader throughout the run and after ridley it would take some time to go to the missile refill in phazon core and i dunno if a 15 second faster prime battle could remove the cost. I simply got the same item collection as kip in his 1:04. I got 29%.

Finally i was very happy that i got 1:03 and beat the legendary 1:04. It's as if the game rewarded me for my effort i put into this run. I am very pleased with this 1:03. I timed it being at least a 1:03:54 which is 1 minute and 5 seconds faster than kip's 1:04:59. Though i'm not sure about that timing since it was also timed a 1:03:50 which would be 1 minute and 9 seconds faster than kip's 1:04:59. And i'm not sure whether it's a 1:03:50 or a 1:03:54. Nobody knows the accurate time, there's no way to time it perfect. I can for sure say that my run is at least 60 seconds faster than kip's 1:04. That's why it was not easy for me to beat the 1:04 because it was so damn close to 1:05 so i had to take at least 1 whole minute off. For the beatability of this run. I'm not saying what anyone else can get. I don't think " I" can get 1:02.

I would like to thank kip for his previous 1:04 whose run was a great help for me and the guideline for this run. Further i would like to thank Stefan van Dijke for his PAL 1:09 whose run brought a great number of new minor speed tricks. Most of all i would like to thank Sparky who gave me tips, advice and answers to my questions. Without them i wouldn't have been able to break the 1:04 mark.

Finally thanks to nate and Radix for capturing it and uploading it and giving me the space for this record on SDA. I hope you'll enjoy and like my run 'cause i did my best and i hope you will see something new in it.

Single-segment 1:06 by Besmir Sheqi.

Author's comments:

Finally I have removed the errors of my 1:07. I think this is my best Single-segment speed run ever (along with my Single-segment 100% 1:29) and it's only 3 minutes slower than my segmented 1:03, only 2 minutes slower than kip's segmented 1:04, and only 1 minute slower than kip's segmented 1:05. I think smilingjack13's 7 minute slower pioneer Single-segment 1:13 run was already a good run, so i think that makes my single-segment 1:06 a great run. You will see that there is hardly any error in it, it's definitely a very clean speedrun. There are only about three errors in this run; the first error was during the Flaahgra battle when i missed a space jump. The second error was in furnace; i was joking around and wanted to see if i can get the bomb space jump at first attempt in my single-segment run (not knowing that my run soon would turn into a big success) and obviously i failed at that; i got it at third attempt. Though i don't think it lost me many seconds. The last error was at Ridley; after i killed his flying form and he came down to the ground i boosted into him and i thought i hit him but when i unmorphed i realized that i didn't hit him. He was preparing for his next landing-attack so i quickly morphed again and boosted into him again but unfortunately it was too late and he flew down and up again and landed onto the ground again. Though I think it didn't lose me much time it cost me only a few seconds. Overall i would say all three errors of the run are very minor, thankfully there is no real big error in this run, it's really a very beautiful speedrun, and i was very lucky. It's definitely worth watching it.

Finally i have lowered the time by another minute from 1:07 to 1:06. I remember when i started this category i would have never believed that i would ever break the 1:10 mark, and now i even got 1:06, 4 minutes below 1:10 and only 6 minutes off the hour mark. Once the difference between kip's 1:04 and smilingjack13's ss 1:13 was 9 minutes, and now i have finally decimated the time difference between a single-segment any% and a segmented any% run down to 3 minutes which is only one third of the erstwhile time-difference between them.

Finally i got a time that's only ~1 minute slower than kip's segmented 1:04/1:05. I am not sure if it would be enough for 1:05 with avoiding the three minor errors i did in this run. Since my run is already very clean, it is amazingly hard to get 1:05. I would have to do a Single-segment run that's as good as kip's segmented 1:05 in order to get 1:05 and this is something i am not about to try. This single-segment 1:06 is good enough for me so i will just stick with it.

Now to come to the positive points of this run; the 4:27.8 Frigate escape in this run was really very good and it's only 0.28 seconds slower than my personal best Frigate Escape 4:28.08 at archive.org. The chozo ghost battles were good enough, and there were also some quite good boss fights, ridley was good, flaahgra was ok, omega pirate fight was good, and prime's first form and prime's second form was also quite good. I also managed to get a 3-pool second form prime fight again. I think only subchamber four at the first form battle was bad luck. In subchamber 4 Metroid Prime was really annoying me because he kept changing his beam form all time so i also had to change my beam all time and that prevented me from shooting him. It cost me important seconds and after i killed his first form i was really upset and i thought his second form must at least succeed otherwise i would go bananas. Luckily i succeeded in the second form battle. You know with all the random stuff in prime these things will always happen and you can't even prevent it, you must deal with it (at least in a Single-segment run as you can't manipulate luck in it).

I would like to thank sparky, nate, smilingjack and stefan for cheering me on with this category, and thanks to smilingjack13 again for that he did the 1:13 pioneer. I would especially like to give a huge thanks to DjGrenola for keeping SDA alive. I have so much respect for him, he is doing so much for Speeddemosarchive.com and metroid2002.com and archive.org. Without DjGrenola Speeddemosarchive would have died a long time ago when Radix got too busy with his work. I think it's amazing DjGrenola is so busy with sda and archive.org with processing all the stuff etc. but he still even manages to be such a great echoes player and to do those awesome runs in echoes. He's supporting Nate so much all the time, it really looks like he never takes a break in his life ;). And thanks again to DjGrenola, Nate and Radix for processing this run and getting it up.

Enjoy the run!

Hard-mode 1:15 by Besmir Sheqi, done in 18 segments.

Author's comments:

First of all i'd like to thank kip, Stefan van Dijke and pirate109 who helped me with their 1:04, 109, and 1:11 Any% runs. Also thanks goes to Ekarderif who made the previous 1:24 run and who also helped me with the item collection. I didn't want this run just to be a kip 1:04 on Hard mode but i tried to use my own style getting through the game.
I think the hardest part was the final segment. Getting a good segment was a little hard and i ended up with many 1:16s. Finally i was very happy that i got the Final time 1:15. I also died a lot at Prime. It wasn't that easy to survive at metroid prime with only 2 energy tanks. Well first the final segment was hard for me but later i got better and better and in the end the final segment was easier for me, and i also barely died then.
The segment with the second mines trip was kinda hard too and it was the hell to survive with only 1 energy tank; especially because i wanted to get through the room with the artifact of warrior without killing the mega turrets but i wanted to ignore them. Well finally i couldn't ignore them because they always killed me again and again. It seemed like it was impossible to ignore the mega turrets and the power Trooper with only 1 energy tank on hard mode. And so i did the same what smilingjack13 did in his hard 22% 1:28. i just left the room again and came back again when the turrets disappeared.
I think there is a good chance for 1:14, maybe a very high 1:13. I doubt anything much lower is possible.
As always i would also like to thank Nate for processing the run, and Radix for getting it up.
enjoy
zoid

100% 1:24 by Besmir Sheqi, done in 21 segments.

Author's comments:

After i heard about the terrible news i would like to dedicate this run to Mark Haigh-Hutchinson, R.I.P. First of all i feel constrained to thank him for these awesome games Metroid Prime, Metroid Prime 2 Echoes, and Metroid Prime 3 Corruption. In my opinion these three games are the greatest games ever made, especially the first Metroid Prime (especially because it was the first 3-D Metroid), and after that comes Metroid Prime 3 Corruption. Then i would also like to thank the whole Retro Studios team for its great work through all these years. Also special thanks to retro's David "Zoid" Kirsch (the original Zoid). Some of you might have noticed that i named myself after him, and of course David Kirsch is the main reason why i named myself zoid so i am very honored to bear the same nickname as him. David "Zoid" Kirsch was also the teammate of Mark Haigh-Hutchinson since they were both senior engineers of retro studios.

This is definitely my best Speed Run of my life, it's even better than my 1:03. There is barely any error in this run. It is four minutes faster than the probably most popular 1:28 breakthrough by bartendorsparky and according to my time it has to be a great speedrun. Though sparky did his 1:28 in only three weeks so his 1:28 is definitely very good for doing it in only 3 weeks. Well there is not much to say about this run cause there is no mistake in this run, it's really my most beautiful speedrun and if someone asked me: "which of your own runs is your favourite?" i would say it's definitely this one. I am not sure whether this is the most optimized Metroid Prime speedrun ever but i am sure my 100% 1:24 and pirate109's PAL 100% 1:30 are definitely the two most optimized Metroid Prime speedruns ever. With all the random stuff in Metroid Prime it is impossible to do a perfect speedrun but the job of us speedrunners is to drive the time as close to perfect as possible. I think the perfect time for a TAS (tool-assisted) Metroid Prime Single-segment 100% speedrun would be maybe around 1:20. That's the time a programmed bot could get, but for us humans 1:20 is impossible.

I started this run at the same time when i started my any percent 1:03 and you will notice that the first three parts of my 100% 1:24 run are the same first three parts as in my any% 1:03. I did that to save time and effort. But i finished the 1:03 much sooner because i was mainly working on the 1:03. After i finished the 1:03 i started working more intensely on this 100% run. Well this is almost an up to date-run; as far as i know the only minor speed tricks i missed in this run are the faster Flaahgra method with the dashes and the ghetto jump in Geo core to get to the ice beam door which leads to the plasma beam in plasma processing. At the time i was working on those segments (in the any% and in the 100% run) i didn't know about those two speed tricks yet so i think it's not my fault and nobody can blame me for not doing it. Being a speedrunner means you must always try to stay up to date and this is not so easy because there are probably a million people out there in the internet who visit those sites and theoretically everyone of them could discover something new. And nowadays there are still being discovered plenty of minor speed tricks every month (if not every couple of weeks) in Metroid Prime so there is no chance for me to stay always up to date especially when i don't get online often. And by the way those two speed tricks i missed are minor ones, especially the ghetto jump in geo core is a very minor one. As far as i know the faster flaahgra method saves only about five to seven seconds, and the ghetto jump in geo core even saves only about two or three second, and both together would add up to ten seconds so it doesn't matter unless those 10 seconds would be the difference between 1:24 and 1:23 which (i'm pretty sure) isn't. Unfortunately my 1:24 was just too far away from 1:23:59 (I timed it being at least a 1:24:40) so there is no chance for me to get 1:23.

Thardus was really fast done with five power bombs and i also did the Meta-Ridley's fly-by skip again in this run but Luckily this time i didn't suffer as much as in my 1:03 and i got the ridley's fly-by skip-segment much sooner. I think the best boss fight of all was definitely the metroid prime fight; in a 100% run it would be fastest to fight prime only with the Ice Spreader during the first form fight and that's what pretty much happened in this run. Metroid Prime was cooperative and he always used his ice form so i could always use the Ice spreader as the fastest weapon agains prime's first form, allowing me to save plenty of time and get the optimal five minute final segment. I have estimated the optimal final segment for a 100% run would be around 5:00 (5 minutes) and i timed my final segment as being about 5:02 or 5:03 so it's almost as close to perfect as possible. I would have to get a 4 minute final segment for 1:23 and that's not possible, the current fastest time for the final segment is 5 minutes, and as far as i know this is the first time that the final segment has been done in five minutes.

Now this year is over and when i look back to this year i think the year 2007 was definitely the golden year and the highlight year of metroid prime, with more prime runs than any of the other previous years. For me 2007 was my golden year and my Metroid Prime 100% 1:24 speedrun clearly is one of the best speedruns of 2007. When i started my 100% run i would have never believed that i would break the 1:25 mark. I am very satisfied with my 100% 1:24, i am so happy with my 100% 1:24 and i am very proud of it. Maybe you think i have only done Any% and 100% runs but no low% run yet. Yes i have done a 22% 1:34 run which can be seen at archive.org so with that one i should have done all categories this year.

Without Sparky's famous 100% 1:28 i probably would have never been able to do such a great 100% 1:24 run. His 1:28 was the guideline for this run and so i would first like to give a huge thanks to Bartendorsparky who supported me a lot with his (3-week-rushed) 100% 1:28; sparky is my favourite speedrunner, in my opinion he is the best and most talented metroid prime/3D-Metroid player and speedrunner in the world and he is also a very friendly and modest person and he always helped me and gave me advices for metroid prime and i find it really kind of him :) so thank you so much Sparky. Further i would like to thank pirate109 who also supported me a lot with his awesome pal 100% 1:30 breakthrough, and also thanks to Stefan van Dijke who also helped me a lot and gave me advices for metroid prime and who is also one of my favourite speedrunners. Thanks also to nate who always likes my runs, who always cheers me on and who is also a very friendly person and who received and processed all my runs through all these years. Thanks also to DjGrenola for making it possible and still giving me the space for this record at SDA. Also thanks to Radix who brought me to Metroid Prime and who sympathized especially the 100% category for me with his famous and legendary 100% 1:37 breakthrough, and thanks to all those i forgot to mention.

Finally thanks again to Nate, DjGrenola and Radix for processing my runs, getting it online and for these awesome websites Speeddemosarchive and Metroid 2002. I hope you like and enjoy this run and i hope you see lots of new stuff in it.

Cheers!

zoid

Single-segment 100% 1:29 by Besmir Sheqi.

Author's comments:

Finally the 1:30 mark has been broken in the Single-segment 100% category. This is the first Single-segment 100% run that enters the 1:2x range, and it's only 1 shy minute slower than sparky's famous segmented 100% 1:28 breakthrough, and it's only 5 minutes slower than my very optimal segmented 100% 1:24 run so it surely has to be a great speed run. When i started this category for the first time my goal was sub 1:40 so i am glad to see finally i got sub 1:30. This category is my most intensive of all my Single-segment categories; it took me far more attempts and much more time than any other single-segment category. Finally i have decimated the time difference between a single-segment 100% and a segmented 100% run down to five minutes. Sure the difference between my segmented any% 1:03 and my single-segment 1:06 is only 3 minutes (2 minutes less than for the 100% runs) but usually a single-segment 100% run has more errors than a single-segment any% run because a single-segment 100% run is way harder and longer than a single-segment any% run so you can't really say that my single-segment Any% 1:06 is better than my Single-segment 100% 1:29 just because it has less errors. They are both great runs each one for its own category. And with all the random stuff in metroid prime i think my single-segment 100% 1:29 did very well being only 2 more minutes slower than the segmented run compared to the Single-segment any% 1:06.

There are about four errors in this run; the first one was in Research Lab Hydra when i missed a few jumps to get onto that narrow pipe thingy. The second error was in Tallon Overworld in Transport Tunnel B just when i returned from the Phendrana and Magmoor Cleanups; as i was boosting over that little bridge i tried to avoid a crash with those barbed creatures that look like black hedgehogs (forgot their name) and then i sliped or somehow lost control and then fell under the bridge, which cost me a few seconds. The third error was in Fungal Hall A just when i entered the room; as i moved towards the hunter metroid i did a combat dash accidentally and fell in front of the mushroom insead of onto it and then it got even worse and i missed some additional jumps trying to get onto the mushroom. It was really annoying me cause it cost me important seconds. The fourth and last error was near the end of the run in Landing Site just when i made my way up to Ridley and missed a few ghetto jumps towards the ledge in front of the door. There may be some more mistakes which i forgot to mention here but these are the worst mistakes, the rest of the run was quite good enough.

I have noticed in phazon mining tunnel that on ntsc version you lose more energy than on pal version. On ntsc the phazon damages samus faster so in an ntsc Single-segment 100% run the early newborn is harder and riskier than in a pal single-segment 100% run. Some of my Single-segment 100% attempts were ruined near the end in phazon mining tunnel when i died at early newborn. There were even some very good runs that were ruined by early newborn and that was especially painful. But thankfully finally i got a very good run that wasn't ruined by early newborn but was finished. :)

There are some good chozo ghost fights in this run and most of the boss fights were also good, especially prime's first form was very good. Unfortunately i failed trying to kill prime's second form in 3 pools so prime's second form took me 4 pools but it was still quite a fast second form battle since prime wasn't hesistating with the pools but he laid the pools very quick.

With avoiding all the four major errors i did in this run it would be possible to get 1:28 but that would be just too incredibly hard as i would have to do a single-segment 100% run that's as good as sparky's segmented legendary 100% 1:28 run in order to get 1:28 and i don't want to do that. Sure there will always be some fellows who aren't satisfied with this run and i know there are some people out there in the world who dislike me for any reason i don't know so they automatically don't like my speedruns regardless how good my runs are and after all these runs i have done for Metroid Prime and for SDAm2k2 it makes me feel sad to see there are still some people who don't like me. They wouldn't like me even if i get the mythical 0:59 in Metroid Prime, they will never change their mind about me no matter what i do so it doesn't make sense for me to work any more on metroid prime. But i don't care about it cos i know this planet is dark. I would just like to say those who have never really seriously tried speedrunning Metroid Prime on their own can't really appreciate and they can't understand how much work such a speedrun is and how much patience, energy and effort it takes out of you and they will never be able to understand it. So that's the reason why that sort of people disrespects your runs/your work, but those who have never really tried it on their own can't really judge about my work so they better shut up their mouth.

I would like to thank sparky, stefan, pirate109, nate, and all the other ones i forgot to mention for their support and help for this run. I would especially like to thank Nate who kept cheering me on through all these years with this Single-segment 100% category, and probably also thanks to him finally i got such an awesome time. Again thanks to Nate, DjGrenola and Radix for processing the run and for having these awesome web sites.

Enjoy the run!

Zoid

Hard-mode 100% 1:37 by Besmir Sheqi, done in 22 segments.

Author's comments:

I think when people will see this run first they'll think that it's strange that the time of this run is 1:37. Yeah i think it is very bizarre that this is the second time that the time 1:37 triumphs again right after Radix's famous 1:37. But this time it appears to be on Hard mode.
I think this run was very good done. IMO the worst part was part 18 (second mines trip) which includes a few minor mistakes and i think the part with the final boss was especially good done. I was expecting the final part to be done in at least 11 or 12 minutes. In the end i was very happy to see a final part done in 10 minutes.
I think a 1:36 is indeed possible. Anything sub 1:35 should be out of reach.
Huge thanks goes to Radix who brought me to Metroid Prime with his legendary 1:37.
Also thanks to kip who inspired me with his famous 1:04 and who helped me a lot in Metroid 2002.
Then i would also like to thank Bartendorsparky and pirate109 who supported me a lot with their 1:28 and 1:30 100% runs on normal mode.
Finally thanks to nate for moral support and for encouraging me and for processing the run.
And again thanks to Radix for getting it online.
enjoy
Zoid

22% 1:18 by Robert Nobles, done in 18 segments.

Author's comments:

After my 23% run I did a while back, I thought I would be done with speed running Metroid Prime. That still proved to be the case when the 22% game was finally nailed down. I personally confirmed 22%, though it didn't really need it; everything worked. Within a few weeks, I found myself wanting more. I told myself, "anyone that will speed run a 22% game is insane." That soon turned into wandering thoughts of actually doing it myself. Because people were so interested in doing 23% runs, I figured, "why not run 22%?" and got to work. This was late December '03.

I'm sure there's a date on this somewhere, but just in case, it's November '04 (I actually finished October 27th). That's 10 months of my life dedicated to this game (some months more than others; in fact, it took me 2 months to get the Geo Core segment alone). I know some of you are asking, "why put yourself through that?" That's easy; I knew I could do it. I didn't know if I could get a good time, but I knew I could at least finish it (I had done one before, but I wanted to get it on tape). In fact, I joked around with kip that I would get a 1:19. I honestly had no clue I would come even close. As you can see, I beat the guess by a solid minute.

Now, for the beatability (a word? I think not) of this time. While I'm sure my judgement is biased, this is a solid run. It can definitely be beaten, but not a lot has changed route-wise or strat-wise since I started. I see 1:17 as a good possibility, and probably even 1:16. Not sure about anything lower, but feel free to prove me wrong.

If you don't have a lot of experience with 22%, the hardest parts about the game are not the lack of life, as would be expected. The Geothermal Core segment (segment 8) has the nastiest trick in the game, which you will see. The timing has to be so precise. If it's off just a little, the segment is botched and you have to try again. Right behind Geo Core follows Vent Shaft and Life Grove, the other members of the 'big three.' Vent Shaft requires a nasty bomb jump, and Life Grove requires some tricky spinner manipulation. Aside from the three above examples, there are other difficult segments not directly related to tricks. The segment that involves the Artifact of Warrior (Segment 11) is an ass-kicking waiting to happen. There are so many ways to die in that segment it isn't even funny. There are more examples, but why should I ruin it?

It's no coincidence this run was finished near the release of Metroid Prime 2. The original intent wasn't to take this long, but that was an implied goal I've always had; at all costs, finish before then. I realized this run was in jeopardy on August 29, about 2 months before I finished. I had been working on Geo Core for 2 months and going nowhere. I woke up that morning and looked at the calendar; I had to knock out 11 segments in a little under 3 months. I then made a decision: quit complaining because the game is screwing me over (in all fairness, it was). From that point on, I put all emotion beside and let a higher power take over. All I simply had to do was get up each day and try. If I was supposed to finish, I would finish; no worries if I didn't make it. Well, we all know what happened. In fact, I did the rest of the segments so fast, I had time to take breaks and play other games. A little food for thought, you might say.

Now, for the vids you are about to download. There was a problem with a couple segments. Because I recorded to a VHS tape, there was always the possibility of recording over a previous segment. I am obviously not above this, because I did it during the Flaahgra segment (segment 4). Nate and Radix have worked their asses off to fix this, and I want to thank them for it. See, I captured the segment before I recorded over it just so I could show my progress (the capture had no audio to conserve file size). Those two have replaced the corrupted video with a 'patch' of the previously captured video. I'm sure you'll notice this in the run because of the lack of audio, but do not fret, nothing fishy went on during those few seconds. Of little consequence is the fact that I recorded over the save cutscene of segment 10. This was fixed rather seemlessly, again from my capture.

Well, I know I've gone on too long. In fact, I'm pretty sure most of you either didn't read this at all, or stopped after the first paragraph or so. Therefore, I'll stop holding you up with my rambling. I hope you like the run; I worked my ass off for it.

Single-segment 22% 1:41 by Shawn Jones.

Author's comments:

I started trying single segment 22% runs almost a week ago. At the time, I just wanted to finish a run; time was a secondary objective. I changed the route to ignore Geo Core the first time you reach it. I was going to do Life Grove and the wave pirate battle, then return for the plasma beam. However, I wasn't having much trouble getting deep into runs and Geo Core was cooperating, so I decided just to go back to the normal 22% route. I did take the long way back to Chozo Ruins after getting the wave beam, but that was only to avoid the crashable elevator. Also, I didn't do the Thardus dash, but that shouldn't be too surprising.

Anyway, a good time became a slightly bigger goal as I was trying more. I am pretty pleased with this time, despite some unnecessary mistakes. The only part of the run that I am really disappointed with is Vent Shaft, which took me an embarassingly long time. I was even more disappointed because I had gotten it on my third, fourth, and first tries on my previous three runs. Oh well. Geo Core was fast enough to make up for it.

I didn't spend very long on this run, so I might try single segment 22% again in the near future. If I did, I would either try to get a really good time on normal, or I would try one on hard... I'm undecided. And I will buy a longer tape and record the next one on SP. Sorry about the poor quality in this run.

Enjoy!

Hard 22% 1:28 by Shawn Jones, done in 17 segments.

Author's comments:

I started this run shortly after I did my single segment 1:13 run. I really wanted to do a multi segment run so that I could polish it and make it enjoyable to watch. I basically wanted to do the "coolest" run I could, so naturally, I chose hard 22%. At the time I had no idea that I could get below 1:30, but that's how it turned out.

If you're wondering how long this run took me, it took almost 8 months. However, all of that was not solid playing time. I did take some long breaks throughout that period. The average segment took me two days or so to do. A handful of the tougher segments took me about a week. The two segments that took an extremely long time were #5 and #11. Those are definitely the two best in my opinion. Segment 11 was brutal, because surviving a fast wave pirate battle was very difficult. Then, even if I did get past the battle, the segment was just starting. There were still tons of tricks and enemies after that point, and not dying was the biggest challenge. This segment frustrated me so much that I did single segment 22% to cool off. Segment 5 was a huge pain just because of its immense length and all the lucky factors that can repeatedly screw you over. Segment 8, Geo Core, also took a while, so it's worth mentioning. We all know how rare the bomb slot stall is.

When I got to the Ridley segment, I was really hoping for a final time of 1:30 or 1:29, but I wasn't sure if I could go that low. I figured since the last two bosses would be very hard, or impossible, to do perfectly, I just wanted to have solid battles that were good enough to get the time that I wanted. That's why Ridley could definitely be done 10 seconds faster or more; the no-damage glitch wasted some time. However, Ridley is almost pure luck, and it would be quite a challenge to get luckier than I did on this run. After the Ridley segment, I was confident that I could get 1:29. I had a couple of 1:30's where I used ten pools on the last boss, so I figured a solid run with nine pools would be 1:29. Therefore, when I did my final segment and had a nine pool battle, I expected a 1:29. To say the least, I was pleasantly surprised to see 1:28 come up. It's as if the game wanted to give me a parting gift as I finished my run.

To conclude, I am extremely pleased with this run. I worked very hard on it and I will look back on it for a long time to come. I really don't know if I, personally, could do any better than this. Maybe I could get 1:27 if I threw in the handful of little tricks that I missed, and polished out the few mistakes that I accepted. Regardless, it's pretty spiffy, and there are a few new dashes and tricks in here (they were new to me anyway), so hopefully you're willing to watch one more Metroid Prime run.

Enjoy!

Frigate Escape 0:04:30.05 remaining by Paul Evans.

Author's comments:

The point of this run was just to get over 4:30, to confirm that it was indeed possible. This is still far from perfect, however. The parasite dash in particular was pretty horrible, as well as some small mistakes that added up over time. But as this run still broke 4:30, it was good enough for me.

PAL version 1:09 by Stefan van Dijke, done in 17 segments.

Author's comments:

I started of with the idea of beating the current 22 percent speedrun. I got until after flaahgra and thought of starting an any percent speedrun too. I finished the tough space jump segment anyway and could start any type of run after that point. Once I started with the any percentage run, it took over. I never touched the 22 percent run again, thinking of the vent shaft and geo core segments didn't help either. I noticed after a few segments that I could beat pirate109's 1:11. Though I knew it would be tough, his run is already very well done. After segment 6 I knew I could get at least 1:10.

Most enjoyable segments are in my opinion seg 8, 11, 12 and 15. You need so much luck getting the right refills and getting good boss battles plus there are tons of tricks you need to perform in were you're not allowed to make a single mistake. Seg 11 is my personal favourite, its a pretty long part and I died a lot of times ignoring all the pirates and torrets. They didn't ignore me though and a small mistake was enough to lose a huge amount of health. Besides that I also needed a lot of missiles, I can assure you that it wasn't funny. So even with that one big mistake (you will notice it) the seg is still good enough in my opinion.

I ended up with a 1:10 a week before this run was finished and decided to redo segment 13 up until the end. I picked up an extra item and still managed to save about 20 seconds. The last few segment in the 1:10 were not that well done though, I just got too excited finishing the run.

I'm very pleased with this 1:09. I estimated it being at least 1:09:59 :p. I actually had a one second faster final segment however it turned out to be just over 1:09 for some reason. This run will show a small amount of new speedtricks. Nothing special though, just a few 1-2 second tricks. At least I tryd to add everything I could think of to make the run more enjoyable, I think that I succeeded in that. I won't spoil anything but I can tell you that the boss battles in this run are very well done. I won time in nearly every boss battle compared to pirate109, with an awesome ridley battle at the end of the run :).

I want to thank pirate109 for his 1:11 run. I stole every single thing I could think of and added a few small improvements. Without his run I would've never been capable of doing this 1:09.

Thats it, enjoy the run!!

PAL version Single-segment in 1:17 by Besmir Sheqi.

Author's comments:

Actually i wasn't going to come back to this version of the game. The only reason for doing this speedrun is because Stefan van Dijke was asking me. :) First i was wondering why he wanted me to do that though. He wanted someone else doing this category and when i told him that i easily beat smilingjack13's ss 1:13 on my first attempt and got 1:12 he asked me to try to beat his 1:19. He simply wanted to see someone else doing this category because he got used to be the only person doing this run.

So i got to work on it and on my 4th attempt i got a 1:18, but i didn't accept it, i wanted to go 1 minute lower. My goal was 1:17 because 1:17 was the original segmented world record by z0idi a long time ago. Five runs later (on my 11th attempt) i got 1:17. I am very satisfied with this run, i think it's very good. There are very few mistakes in it. Imo the worst parts of this run were in elevator from magmoor ->phendrana when i fell down accidentally as i was climbing up to go to phendrana deep lake area, then in phendrana shorelines when i missed the ghetto jump up to the ledge 2 times as i was going for the artifact of sun, and the last bad part was in phazon mines in that room right after i got the artifact of warrior when i fell down the platform stairs. These were the worst parts of this run, i think the rest of it was quite good.

The chozo fight at early wild was quite good. Ridley was also good enough. I know Ridley can be done faster but that would be too difficult in a single-segment run. And yes i killed omega pirate in 1 more pool ( i took 4 pools to kill him) but that was my intention. I wanted to kill him in four pools because it's easier and it is not risky. I think it is only a bit slower than the faster 3-pool fight.

Maybe you wonder why i went back once i reached Metroid Quarantine A and then entered MQA again. Even that was an Intention. I did that because the room will get dark and the light will go out once you reenter the room. The reason for this is because i wanted to ignore the tallon metroids in mqa so i could kill them all because they were annoying me. With this strategy i didn't need the nasty metroids anymore so i could use the "new" metroids for the dash to pass the room (the ones who broke out of the containers once the light turned off) as they were not attacking me. I wanted to use this strat because it's easier in a single-segment run and it's just a bit slower than the harder way, not much slower. Since it's so difficult to use the harder method in a single-segment run because the metroids would attack me there is a good chance to suck there and mess it up and i would end up losing time with the harder method. That's why i used the easier way of bypassing MQA in my run.

In this run i grabbed the ice spreader and 40 missiles so during the ridley fight and after i killed ridley i was lucky and got some missile refills so i didn't need to go to the missile refill in phazon core and saved some time. The prime first form fight was quite good with ice spreader and also prime 2nd form was very ok.

I know i did this run back in february, and that's been a while since then. I kept my run because i was waiting to finish the other prime runs so i could send them together to nate. I did that because i saved money at the post this way ;P.

I am grateful to Stefan who helped me with this category and gave me some tips. Thanks also a lot to Stefan for his 1:19. His 1:19 was a great guideline for me. Without his 1:19 i wouldn't have been able to get as good as 1:17. I am very satisfied with this 1:17. This 1:17 was so hard for me to get that i don't think i can get 1:16, it would be just too hard to get 1:16. Sure this run is 10 minutes slower than the equivalent run for the NTSC but that's probably because PAL is just slower :P. This run also includes the old route which is about 1 minute slower because i couldn't use the Thardus Jump in my single-segment run because it's just too difficult on PAL version. I think stefan can appreciate why i didn't use the thardus jump. ;)

As always i would like to thank Nate, Radix, and DjGrenola for getting it up and i hope you will still like my run even though it's on the unpopular PAL version because it's definitely a very good Speedrun.

Enjoy the run!

Zoid

PAL version 100% in 1:30 by William Tansley, done in 19 segments.

Author's comments:

This run took me far longer than any of my previous ones - I actually began it pretty much right after finishing the 1:11, IIRC. This is partly because IMO 100% runs are far harder than any% ones (can't really say with low%s, since I've never done a 'proper' low% run), but mainly because I had to spend what felt like half of the total time taken doing pre-runs of two possible routes (I also had to run each one to the ship near the end before ridley, since unfortunately they didn't meet at any point prior to that). The other route I was considering turned out to be a whole five minutes slower than the one I took, contrary to what I thought before hand (the one I did choose is just Radix's updated route, with a few minor PAL-modifications - it seems that he pretty much hit the nail on the head with it).

One change that I did make to the route (suggested by sparky) was to not fight thardus on the first time I saw him; instead, to bypass him using the 'thardus jump' and come back later once I had another PB from Phen's edge. This is because I ran out of patience waiting for 2 PBs refils from the previous segment (ironically, my impatience probably ended up saving time ;p). Anyway, I ended up having a total of 5 PBs for thardus, enabling me to get a totally badass fight. :)

It was very frustrating when I got to ridley near the end, because I'd tried and tried to get the trick to make him skip his fly-by that kip does in his 100% (discovered by Red Scarlet) happen, to no avail. It was particularly annoying because it looked as if the trick would be the difference between 1:30/31 at the end. After many hours of trying, I was obviously getting more and more impatient, so what I did was copy my save before ridley on to another card and temporarily ditched the trick. This meant that if I found that the trick would be required for 1:30, I could go back to before ridley and keep trying for it. As expected, getting a good enough final segment for 1:30 was TOUGH. After a few days of failed attempts, kip suggested sending a 1:31 finish and to just continue going for 1:30 at my leisure - I thought this was a good idea, so I went ahead and made the copies of the run (I always do this, just in case the originals get lost in the post or something). However, the very day that I was going to mail the 1:31, I got like the luckiest first form ever (3 seconds quicker than Radix's 1:37 one, according to my timing), and a kickass second form to boot (MP finally was obediant and stayed away from the first form's corpse), resulting in 1:30.

Still, I'm pretty certain I only just scraped it - I won't bore you with all the various timings I did to find this out, but i think it's likely to be a very high 1:30 (at least 1:30:50), which is quite pleasing because it kinda proves that even if i'd ruled out any errors in certain parts it wouldn't have affected the final time (including the ridley trick, which saves around 22 seconds). I didn't keep a record of the time lost due to mistakes or anything, but IMO the theoretical limit for PAL 100% would be 1:28, perhaps a very low 1:29.

It may look like i'm saying this just because some of the other runners do ;P, but i'd genuinely like to thank the guys from the m2k2 irc channels (you know who you are) for encouraging me during the run and congratulating me after, especially sparky for the suggestion about slightly changing the route to have more PBs for thardus, Ekard for helping me with where to find the all too elusive PB refills, Miles for giving me the idea to use rapid fire on ridley's flying form and, as always, Nate and Radix for getting it up online. :)

Enjoy the run.

PAL version Single-segment 100% in 1:39 by Besmir Sheqi.

Author's comments:

This is a very good speedrun, i am very proud of my pal ss 100% 1:39, it's only 9 minutes slower than pirate109's very good segmented 1:30. This is my fastest 100% run for PAL so far and it was my first time in a 100% run on PAL version that i broke the 1:40 mark. I remember when i started doing Single-segment 100% runs on NTSC version my goal was sub 1:40 and at that time sub 1:40 was known as a pretty hard goal for a single-segment 100% run on ntsc, so to see it even done on PAL version is quite an accomplishment.

There are about five errors in this run; one mistake was in hall of the elders when i took four or five attempts to be successful on the 3-bomb jump. Another one was in Metroid Quarantine B when i failed at the plasma trooper dash; i had to choose for one method to pass through mqb and i chose the faster and cooler method, obviously it was the wrong decision which cost me some important seconds. This was the worst error of this run. Another errror was in Metroid Quarantine A when the Metroids were latching onto me. Thardus is always a pain when you do a Single-segment 100% run regardless of the version because the Thardus battle is just so damn random and when you lay your power bombs it is random and you would be very very lucky if all your power bombs would hit him. And sometimes he wastes your power bombs by starting to roll much faster after he got hurt during his regeneration phase. And that's exactly what he did in my run, he started rolling much faster and managed to cost me many important seconds. And since that happens very rarely it hurts me especially a lot that he decided to do it now of all times. Worst is you can't even prevent it. So error number 4 goes to Mr. mischief-maker Thardus. The last (though very minor) one was in Reflecting Pool when i failed twice climbing the right side of the room and then cancelled the attempts to avoid additional time loss by switching over to the other and easier side. Those were the worst parts of this run, the rest was very good.

Everyone who has ever played PAL and especially with 100% knows how hard it is to get power bomb refills on pal version because on PAL version the game always refuses to give enough power bomb refills while on ntsc version the game always tends to give enough power bomb refills. And as anyone knows in a 100% run you need a lot of power bombs so it is conceivable that i had to suffer a lot in my PAL Single-segment 100% run about the Power bomb refills. Some of my PAL Single-segment 100% attempts were ruined near the end (second mines trip) because i had no power bomb when i needed them.

Maybe there are some who say: "there are errors in it, i don't like it.". Hey! This is a Single-segment run! And it's especially a very hard one because it's PAL plus Single-segment plus 100 percent so this is the optimal combination for a very hard category, and if you don't like it then don't watch it. This run was so hard for me to get, this is as good as i can get, it's almost my perfect, and it was very hard and very stressful for me so i don't think i can get 1:38 and i won't bother trying to get 1:38. In my opinion i did very well and it's a beautiful speedrun. Oh and by the way it's only one minute slower than Ding Chavez's NTSC Single-segment 100% 1:38 which was quite a good speedrun. So if there are some who say it's not good they surely prove that they have never really seriously played Metroid Prime otherwise they wouldn't gab bullshit.

Now to get to the bright parts of this run, i had a very good Metroid Prime battle, first form was very good, but especially his second form was very good. I got a 5-pool prime fight which is as much as stefan and pirate had in their segmented runs so it's definitely very good for pal. The Chozo battles were also not bad, the Ridley-battle was really good for a pal single-segment run. And I also had quite a good pal 4:20 frigate escape.

Thanks goes to pirate109 whose segmented PAL 100% 1:30 supported me a lot in my pal single-segment 100% run, while some alternate tricks were found by myself. Also thanks to Nate, DjGrenola and Radix for processing the run and the web sites it belongs to. I hope you enjoy my run and have fun with it because it's not only a pal run but imo it's a very good pal run.

Zoid

PAL version 22% 1:48 by William Tansley, done in 19 segments.

Author's comments:

Much like kip's, this is a run I did so that I had proof I could do 22% and the fact that, in my opinion, 21% seems a long way off, maybe even impossible.

As you'll notice if you watch it, the run is total crap; I didn't bother at all with getting good segments. Obviously, I played as well as I could, but I hardly bothered to retry at all when I made errors (hence the awful sunchamber ghost fight and sheegoth battle). So if you were hoping for a good run, you'd best stop reading this and go watch kip's, trebor's or sparky's 22% runs.

I decided to play on normal difficulty, because:

i) I don't think I'm capable of finishing it on hard (mainly because of the main quarry > central dynamo segment and the final boss), and even if I did think i could do it, it would take longer and quite honestly I wasn't in the mood to spend any more than, say, 2 weeks on this (when I could be working on a better run).

ii) Nate is working on a PAL 22% run on hard, so it wouldn't make sense for me to do another one; by doing it on normal, I add a new type of run to the list :P

I guess if there's one possible attraction to the run, it's the fact that, even though it sucks, it is the first ever PAL 22% game, meaning that if someone out there was working on such a run or wanted to see some of the hardships in PAL low% (such as the prime battle and the quarry > dynamo segment without plasma; on NTSC, you'd have plasma by then, making it a great deal easier against those shadow pirates), then hopefully this will help them out.

Anyway, hope you enjoy the run, or at least see something in it you haven't before.

Pirate109

PAL version Single-segment 22% 2:00 by Stefan van Dijke.

Author's comments:

First of all, I want to thank Nate for compressing the file and radix for hosting. I captured it myself but you will notice that 60 hz capture is new for me ;).

I got interested in 22% single segment after seeing smilingjack's run. After I finished my hard mode run I decided to give it a try. Before I started working on the run I had to practise the hard parts. I tried the vent shaft bombjump but noticed it was too difficult, using it in a single segment run would take me forever. I tried the dash method but got to the conclusion that every attempt takes too long cos of reloading rooms. If I hadn't discovered an easier way of getting through vent shaft I would have probably not continued trying this run. Geo Core is random but for some reason my succes rate went up once I got consistand with the first part of the run. It still takes ridiculously long though especially in this run so prepare to skip through the run if you like. Last runkiller is life grove, I messed up here in the run and got unlucky too. Luckily after practising I got consistant with the bombjump out of life grove tunnel, and I needed it. The runs through the mines are tough so I took the easiest way, killing almost all enemies along the way. Ridley was eisier than expected because of his predictable movements. Prime one and two are definitely the toughest.

Hope you enjoy the run, its definitely the most intense run I have done so far.

PAL version Frigate Escape 0:04:23.70 remaining by Stefan van Dijke.

Author's comments:

This run shows the fastest Frigate escape on the pal version of the game. Due to a few minor differences the eu version is slightly slower than the original na version. After playing through the frigate a few times I set my goal to 4:24 so I might try to improve it in the future, if someone else doesn't. Good luck to anyone who gives it a try!

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