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Released in March 2006, Mega Man Powered Up is a remake of the original Mega Man game that actually offers players some good replay value with multiple characters and game modes. The game not only lets you play as Proto Man and Roll, but it also lets you play as each of the robot masters. The game retells the origins of Dr. Wily and Mega Man's tumultuous relationship (and yes, the story actually involves Dr. Wily from the beginning).

 

Note: There are three categories (not including characters) for new style Mega Man runs: best time, best good ending time, and best hard mode time. You can switch difficulties as much as you want for the first two categories, but to qualify for the latter category you must play on hard mode throughout the whole game (obviously).

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Best Single-segment good ending time as Mega Man in 0:22:20.48 by Chris Kirk.

Author's comments:

Well, I think this is in fact the first PSP run to be put up on the site. What an honor. To record this, I used the Innovation PSP TV adaptor, which is basically a mirror in a fancy box that clips onto the PSP. It's not quite as good looking as direct feed, like a PSP2TV, (which requires you to open up your PSP, something I ain't doing), but it's better than a camera.

On to the run. This uber-remake of Mega Man 1 offers a little extra. Besides reworked stages and two new bosses, this game also times every stage, which makes everyone's lives easier. Also, MMPU has the weird option of selecting the difficulty level for every stage. You are not required to stay on one difficulty setting. So because of that, most of this run is on Easy because of less enemies, lower AI, and extra platforms.

I'm pretty glad with this run. Beats the pants off my Maverick Hunter X run... I may do another one of these in the future. Until then, enjoy.

Best Single-segment good ending time as Protoman in 0:24:07.67 by Chris Kirk.

Author's comments:

I went ahead and did a run with Protoman because he's just plain awesome. High jumps, quicker running speed, and automatic charge shots. How can you lose? With his low defense, that's how. Regardless, this is slower than Mega Man overall, but a lot of places are much quicker with Protoman.

There's not much to say about this run. It's by no means perfect, as evidenced by me slipping on some oil, but it's still a great run. I dunno if I would redo this in the future. Besides the usual mishaps, there's not much to improve on. Enjoy.

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