Released in March 2006, Mega Man Powered Up is a remake of the original Mega Man game that actually offers players some good replay value with multiple characters and game modes. The game not only lets you play as Proto Man and Roll, but it also lets you play as each of the robot masters. The game retells the origins of Dr. Wily and Mega Man's tumultuous relationship (and yes, the story actually involves Dr. Wily from the beginning).
Note: There are three categories (not including characters) for new style Mega Man runs: best time, best good ending time, and best hard mode time. You can switch difficulties as much as you want for the first two categories, but to qualify for the latter category you must play on hard mode throughout the whole game (obviously).
- Best good ending time as Mega Man: single-segment 0:22:20.48 by Chris 'Satoryu' Kirk on 2006-05-25.
- Best good ending time as Proto Man: single-segment 0:24:07.67 by Chris 'Satoryu' Kirk on 2006-05-31.
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Best Single-segment good ending time as Mega Man in 0:22:20.48 by Chris Kirk.
Author's comments:
Well, I think this is in fact the first PSP run to be put up on the site. What an honor. To record this, I used the Innovation PSP TV adaptor, which is basically a mirror in a fancy box that clips onto the PSP. It's not quite as good looking as direct feed, like a PSP2TV, (which requires you to open up your PSP, something I ain't doing), but it's better than a camera.
On to the run. This uber-remake of Mega Man 1 offers a little extra. Besides reworked stages and two new bosses, this game also times every stage, which makes everyone's lives easier. Also, MMPU has the weird option of selecting the difficulty level for every stage. You are not required to stay on one difficulty setting. So because of that, most of this run is on Easy because of less enemies, lower AI, and extra platforms.
- INTRO
Another new thing they put in was an intro stage, complete with boss. I did this on Normal because enemies take to long to move around on Easy. There's not much to talk about here. The boss could've been a little cleaner.
- OILMAN
For a regular playthrough, I would not recommend doing this guy first. But for speedrunning, Oilman is the only option because of his weapon. Oil Slider lets Mega skate along stages very quickly. While not very good for attacking, you never knocked back when hit, and you can do a double jump with it. For the stage itself, it was okay. I missed a damage boost late in the level, and Oilman isn't fun to fight with just the buster.
- ELECMAN
Because most of this stage is vertical, Oil Slider can't get much use. I used it where I could, but I think it could be used even more. Great otherwise.
- TIMEMAN
This stage will test you on evasion. Of course, with the Oil Slider, just plow through everything and watch your health. Besides some small mishaps, nothing to complain about.
- GUTSMAN
Compared to MM1, there are more conveyer belts in this game, but they're not at all difficult. I had a problem with the Pick Axe Joes midway. Nothing else to report.
- CUTMAN
They didn't change this stage too much. The only noticeable thing is that Cutman doesn't die with two Super Arms, so I make due with what else I got.
- BOMBMAN
I love what they did with this place.
- ICEMAN
I missed the second double jump, like I usually do. Everything else was fine. Soldier down.
- FIREMAN
This place didn't change much either. FIIIIIRE!!!!!!!!
- YELLOW DEVIL
Now we start seeing complete stage overhauls. And it's so nice that YD doesn't do his blob thing on Easy.
- THE BUBBLE THING
I forgot this thing's name. Anyway, they switched this stage and the next stage around. And they made this guy a little more difficult.
- BOSS REPEATS AND CLONE MEGA
Now we have a teleport room instead of fighting bosses in a predetermined order. Yay. I fudged a double jump on the way there, and my Cutman fight wasn't the best. Oh well.
- DR. WILY
I chose Normal for the final stage because on Easy, you only fight one form of Wily. Like Symphony of the Night, you have to beat the REAL final boss. So I did. They gave Wily the old "use the boss weapons" schtick and you have to do the old "use the weapon his weapon is weak to" schtick. His Rolling Cutter sucks.
I'm pretty glad with this run. Beats the pants off my Maverick Hunter X run... I may do another one of these in the future. Until then, enjoy.
Best Single-segment good ending time as Protoman in 0:24:07.67 by Chris Kirk.
Author's comments:
I went ahead and did a run with Protoman because he's just plain awesome. High jumps, quicker running speed, and automatic charge shots. How can you lose? With his low defense, that's how. Regardless, this is slower than Mega Man overall, but a lot of places are much quicker with Protoman.
There's not much to say about this run. It's by no means perfect, as evidenced by me slipping on some oil, but it's still a great run. I dunno if I would redo this in the future. Besides the usual mishaps, there's not much to improve on. Enjoy.
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