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Legacy of the Wizard, released in April 1989 for the NES, is the fourth mainline game in Falcom's Dragon Slayer RPG series. The game centers around the Drasle family as they attempt to defeat an ancient dragon in the labyrinth beneath their home. Players can switch between five members of the Drasle family, including the pet monster, Pochi. Each member has their own unique abilities and limitations, meaning all of the characters must be used to traverse the game's sprawling, platforming dungeon.

 

Best time: single-segment 0:30:06 by Damien 'Dragondarch' Moody on 2007-10-26.

Author's comments:

A speed run of this game relies heavily on how often Scrolls drop. Keep in mind I've had much better looking runs (in terms of play quality) than this one, but didn't get many (or any!) scrolls.

Mini-FAQ:

Q: Why did you sometimes stop and wait after killing an enemy?
A: I needed to collect something, usually money or keys. Keys will ALWAYS drop if you have less than 2, so I needed to make sure I had 2 keys on me to allow other items to drop.

Q: What the hell!? You jumped in mid-air! How!?
A: The "Double-Jump" is performed by pausing after falling off a ledge, and holding the jump button while unpausing. Since there's nothing to fall from during a normal jump, I have to pause twice - once to reset my vertical velocity to zero, and the second to simulate "falling from a ledge" - which allows me to jump from mid-air (and also skip the Spring Shoes altogether).

Q: Wait - you didn't use all 5 family members! I demand Xemn!
A: Yeah, I used Lyll instead, since Xemn's area is infinitely easier with her. Xemn has a lot of block puzzles that he has to solve by moving them with the Glove. Lyll just says screw the puzzles and breaks the blocks. Her insane jump stat doesn't hurt either. (There's also the fact that I suck with Xemn...)

Q: Why did you use that kinda-out-of-the-way Inn in Xemn's area right before the Crown? There was one in the previous room that was closer.
A: Yeah, I honestly don't know how I missed seeing that one. I hate hindsight.

Q: The bosses in this game are weak!
A: They are and they aren't. They're weak in the sense that they can be dropped so fast - any time one of my shots is touching them it's doing damage. Since bosses are larger than normal enemies, they take more "hits" per shot. Couple that with the Power Glove for more damage and they don't last long. They're strong in that (the latter few) can kill you in a couple hits easy. Rockgaia does 40 damage per hit for example. His bullets need to be cleared due to this.

Q: What's up with the spikes doing no damage?
A: Spikes normally do damage, but if you hold Up you can walk across them without getting hurt.

I'll probably come back and try and improve on this with better scroll luck at some point, but Lufia II is long overdue.

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