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Originally released October 29, 1993, Castlevania: Rondo of Blood is one of the last old-school Castlevania games that follows conventional stage progression. However, the game is also considered a transition into modern Castlevania games with its multiple stage paths and endings, (not so) secret playable character, and a new feature similar to magic spells called "item crush." The game was never released outside of Japan, despite positive reviews from fans and critics alike, which has resulted in the game costing around 100 dollars in Ebay auctions. A remake with 3D graphics and a revamped stage layout, Castlevania: The Dracula X Chronicles, was released on October 23, 2007. The remake also included the original game with English-dubbed dialogue as a bonus. The game was also ported to Wii Virtual Console on April 22, 2008, but only in Japan (Konami really doesn't want free money from Castlevania fans outside of Japan).

 

Category Note: A Richter-only run is considered a separate category because going out of the way to collect Maria is faster in any kind of run.

Best 100% time with deaths: 0:40:10 by Nicholas 'Sir VG' Hoppe on 2008-07-31.

Author's comments:

Dracula has once again risen from the grave. Grab your whip and take him down!

Speed Run Rules:

Akumajou Dracula X: Chi no Rondo is one of the last, and possibly one of the best, old-school style Castlevania games. This game is also a direct prequel to Castlevania: Symphony of the Night (aka Akumajou Dracula X: Gekka no Yasoukyoku). This game was originally released on the PC-Engine (aka TurboGrafix-16), but only in Japan. It received an excellent port over to the Virtual Console (again, only in Japan). Meanwhile, the US got it included with Castlevania: The Dracula X Chronicles on the PSP, but the emulation wasn't very well done, especially in audio timing. This run was performed using the Virtual Console release.

I think, having played the VC and the PSP versions, that if the same run was done on each version, they would have to be listed in separate categories. Not just for the audio timing issues, but the PSP version introduces lag not present in the VC version and removes lag in other places. Also, if a 100% run would be attempted, the reset timings would be different...plus you can't reset at all (without using the home button and getting completely out of the game) during the ending on the PSP version.

This was a run I've wanted to do for several years, but since emulators weren't allowed, I was stuck. But once I managed to get a copy of the Virtual Console version, I rejoiced. It took some time to find a controller I was able to consistently use Maria's Guardian Fist with, which delayed the run for a while longer. Eventually, I found a PS2 controller (plugged in though a GC adapter) to be the best choice. However, I did need to keep a Wiimote handy for resets.

This run completes 100% of the game, by completing all levels, beating all bosses, and saving all of the maidens. I reset the game three times. Two are needed to save time, while the third is only so I can go back to the save selection screen so I can show that I got 100% on my save file.

0% - 22% Completion

Richter's Score: 14,930, 10 Credits

22% - 64% Completion

Upon returning to the save screen, I can switch to Maria and continue with Stage 3. I switch because Maria is considerably faster, and Guardian Fist can do some major damage to enemies.

Maria's Score: 47,230, 6 Credits

64% - 100% Completion

After this reset, all that's left are the alternate stages and saving the last 2 maidens. Again I use Maria as she's faster.

Maria's Score: 26,960, 4 Credits.

Grand Score: 89,120, 19 Credits.

I hope you enjoyed a bit of history here. The run does end a bit oddly that it doesn't end with a final boss fight (or even a boss fight PERIOD). No ending video, no credits, just a save screen that says 100%. Well, too bad. Go look on YouTube for a video. Or better yet, play the game yourself! This thing is a treat to play. Hopefully someday Konami will be like Capcom (GO ROCKMAN 9!) and make an old school game in this style, instead of the Metroidvania style games that they're currently doing. Oh well. One can dream, right?

Also, I'm working on developing an outtake video of a bunch of silly mistakes I've made and bad luck I faced. I hope you enjoy it. I'm also making a subtitle file for this video, for those who haven't played the PSP port to see their translation, or for those that have and hate seeing all of the spelling errors. "Perhaps two this is my fate"? Or like the misspelling of "savage" when it was used 3 times in 3 consecutive sentences? UGH. NO EXCUSE.

This run is Copyright (C) 2008 Nicholas "Sir VG" Hoppe and is allowed for downloading and private viewing. Permissions for hosting this run have been granted to Radix and Speed Demos Archive. Public viewing of this run is prohibited without prior permission from the creator. The selling or distribution of this run for profit in any way, shape, or form including (but not limited to) selling on eBay and television for profit is prohibited without prior permission from the author. Video hosting sites (i.e. YouTube, etc) may host this video in part or in full, as long as full permission is granted to the author. Any violation of the above listed may result in legal action. Akumajou Dracula X: Chi no Rondo is Copyright (C) 1993 Konami.

Sir VG, signing out.

FIN

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