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Released in November 2007, Call of Duty 4: Modern Warfare puts you in the well-worn army boots of various infantry in both the British Special Forces (the SAS) and the United States Marine Corps Force Recon. Thanks to its incredibly cinematic experience and highly-addictive multiplayer modes, COD4 has become a worldwide smash on the Xbox 360, PS3, DS and PC.

 

Individual-levels run of Xbox 360 Arcade mode in 1:55:53:

Stage name Time Date Player
Crew Expendable 0:06:12 2008-03-03 Andrew Mills
Blackout 0:07:37 2008-01-27 Andrew Mills
Charlie don't Surf 0:07:25 2008-03-27 Andrew Mills
The Bog 0:07:25 2008-03-16 Andrew Mills
Hunted 0:08:01 2008-03-17 Andrew Mills
Death from Above 0:09:30 2008-01-27 Andrew Mills
War Pig 0:04:25 2008-03-03 Andrew Mills
Shock and Awe 0:07:05 2008-03-17 Andrew Mills
Safehouse 0:05:14 2008-03-17 Andrew Mills
All Ghillied up 0:07:42 2008-03-17 Andrew Mills
One Shot, One Kill 0:10:40 2008-03-16 Andrew Mills
Heat 0:06:48 2008-03-16 Andrew Mills
The Sins of the Father 0:06:30 2008-03-17 Andrew Mills
Ultimatum 0:06:28 2008-03-17 Andrew Mills
All in 0:02:28 2008-01-27 Andrew Mills
No Fighting in the War Room 0:06:53 2008-03-17 Andrew Mills
Game Over 0:04:11 2008-01-27 Andrew Mills
Mile High Club 0:00:58 2008-01-25 Andrew Mills

Andrew Mills's comments:

Playing an 'authentic' role of a SAS member has always appealed to me. Ever since reading the absolutely amazing 'Bravo Two Zero' from Andy McNab, my fascination with the 22nd Regiment has rarely been satisfied. So I knew deep down - even before its release - that Call of Duty 4 would be the next game that became my mini-obsession. And that's exactly what happened. With its relentless set-pieces and Infinity Ward's pedigree, it became an instant love affair for me (spending 8 hours non-stop going for the Mile High Club achievement bore testimony to its hold over me).

Disregarding the blatant cheap design flaws made all the more apparent when playing on the Veteran difficulty, COD4 simply plays beautifully, and I knew from day one that I'd eventually want to produce a speedrun of this game, which is where we stand today.

I've decided to go with the games normal difficulty level - regular - for my first run (as my time and sanity levels dwindle dramatically when playing Veteran) in a hope to get the proverbial ball running for others to follow. The arcade mode lends itself perfectly to this goal, as it has an in-game timer that decreases from a set time (making timing this game a cinch).

The run is certainly far from optimal, in fact, near the very end of the run (most notably 'Hunted' and 'No Fighting in the War Room'), my life's commitments prevented me from really improving on what you see. But overall, I'm genuinely satisfied with the results I've achieved. And I hope you all are too...

Oh, and if your PC can handle SDA's HQ files, then I honestly recommend you get those. At nearly 2 gigs it's a hefty download, but the quality - IMHO - is simply beautiful. Captured using an RGB capture card with a lossless codec and de-interlaced with mvbob. It's 60fps of pure beauty. I promise you that you won't be disappointed with the HQ version...

General Points to consider:

COD4 has a few obvious 'design choices' shall we say, that are exploitable for speedrunning purposes. Many enemies are created when certain 'trigger points' in the level have yet to be reached (most notable in the TV room on 'Charlie Don't Surf' and on the plane on the 'Mile High Cub'). If you don't pass them quickly enough, then more and more enemies spawn, slowing you down even more.

The trick is to learn where they are and then how you can reach them as quick as possible. For the vast majority of the missions, your colleagues are in fact invincible and possess infinite ammo. So it'd be a real shame not to take advantage of this (as seen on the level 'One Shot One Kill'), as they can speed up past certain sections if you can pass the relevant level trigger points quick enough.

Different weapons affect your running speed, so running with an LMG in your hands will be slower than running with the C4 detonator (which I recommend you do if C4 is available to you on that level). It's not a huge difference, but any is better than none!

And finally, you can sort of 'bunny hop' around levels, which essentially preserves your running stamina for FAR longer, whilst still giving you the momentum and speed as if you were still running. Granted, you don't get any faster, but you CAN get around the levels noticeably faster...

So there we are, a sub 2-hr run on Call of Duty 4. I hope you've enjoyed the notes and the run, and if anyone feels like beating these times, please feel free to do so. My next plans for running COD4 include possibly a SS Recruit run and/or a segmented Veteran run (muchos Kudos goes to anyone crazy enough to do a Veteran SS speedrun!).

I'd like to thank everyone who contributed in the COD4 topic at SDA, to ballofsnow for his advice with the encoding and of course to everyone who works hard behind the scenes at SDA. See you all next time!

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