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Released in November 1991, ActRaiser featured a very unique two-genre system where the player would go through a sidescrolling stage, go through a simulation sequence where the player takes the role of an angel purging the land of evil, then go through another sidescrolling stage to completely purge a region of its evil. You play a deity who is trying to wrest control of world from the grip of the evil being Tanzra.

 

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Single-segment with deaths 1:07:06 by Nicholas Hoppe.

Author's comments:

Welcome to the world of ActRaiser!

Speed Run Rules

ActRaiser was an early release game for the SNES by Enix (now known as Square Enix). This game is a dual-mode game, featuring Action stages (Acts) and Simulation stages. Each of the 6 main areas features 2 acts and a simulation in between. The initial act must be cleared to allow development of the people in the area, and the second act must be cleared after all monster lairs are sealed to stop the people from being scared of monsters. Only after all 12 acts are cleared is when the final act available and can be completed.

Every area (except Deathheim) has a level requirement, which means I occasionally have to wander around the simulation sections for a while before moving on. This is because the level you are at is based upon the total number of people in the world. Level requirements for each area and their population equivalent:

Bloodpool and Kasandora have post-Act II scenarios that halt population growth if they are triggered and aren't corrected. Each scenario has an item to correct it (Music for Bloodpool scenario and Herbs for Kasandora scenario) but a speedrunner doesn't have time to get these items, go back to the area with the problem, use them, and then continue on. This means I have to watch my local population levels after Act II. Bloodpool is the only one I have to worry about, as I need to stick around long enough to get the scroll from Teddy (Kasandora I can scram before it happens, even if it is right away). So as long as Bloodpool's population level is below 300, I am safe. If the totals go above 300 and I am NOT in the area, the growth is not inhibited until I return to the area.

I apologize for the simulation being a tad boring, but as I said above, I don't have much of a choice have to get through it to do other acts and areas.

Just as a notation to those curious, I specify the US version as there are considerable differences between it and the Japanese version (and the PAL version too). The US version though is the fastest of the three by a considerable margin (especially since the PAL version runs at 5/6th the speed!). While I won't go into all the differences, I will say they were numerous, in gameplay, difficulty, and the US version removed religious references (The Master is really God, Tanzara is Satan, Sky Palace is actually Heaven, etc). Likely I'll make a list of all the changes and put it up on my site, as time allows.

This run is a culmination of the work and ideas brought by the Max Population guide at GameFAQs by Admiral, TASers OgreSlayeR and Zidanax, as well we my own severe studying of the game. This allowed me to beat the presently listed TAS by about 39 seconds. This was an wonderful feeling for me, though I'm sure when Zidanax gets done with the new improved TAS (thanks to new tools they have now that they didn't have when OgreSlayeR had like RAM watching and frame advance) he will wax my time.

This run was my eleventh version of this mode. I've put up a comparison sheet on my website comparing the times of my runs to each other and to the TAS. Feel free to check it out, as it goes much more into detail than I can here. My prior submission was my 7th version, for notation purposes (and the submission before was #4).

Runners Notes:

And with that, the world is saved. The people praise their lor...wait. Where ARE the people? The temples are empty! Have they already forgotten the struggles their master (and themselves) went through to create peace? This is the lesson.

But enough talk. Have at scores!

A final thanks to OgerSlayeR, Zidanax, StrangenessDSS, and Admiral. Without your help, this run wouldn't be as wonderful as it could have been.

This run is (C) 2007 Nicholas "Sir VG" Hoppe and is allowed for downloading and private viewing. Permissions for hosting this run have been granted to Radix and Speed Demos Archive. Public viewing of this run is prohibited without prior permission from the creator. The selling or distribution of this run for profit in any way, shape, or form including (but not limited to) selling on eBay and television for profit is prohibited without prior permission from the author. Any violation of the above listed may result in legal action. ActRaiser is (C) 1991 Enix (now Square Enix).

"God saw all that he had made, and it was very good." Genesis 1:31

FIN

Professional! mode with deaths 0:27:43 by Nicholas Hoppe.

Author's comments:

Welcome to the world of ActRaiser!

Speed Run Rules

For those that hate boring simulations, this run is for you.

After beating the game on Normal Mode, Professional! becomes available as a secret option on the menu. Professional! mode has the following changes from the normal game mode:

  1. You start with the full 24 HP.
  2. Magic is removed.
  3. Simulation Mode is removed. You just go from act to act.
  4. The initial 'statue inhabiting' animation has been removed form the startof the acts. You simply start the level right away.
  5. Enemy damage does 2 HP damage. Terrain damage still does just 1.
  6. Enemies that normally take 1 hit to kill now take 2. Multi-hit enemies don't take any more than before. Certain 'destructible terrain' like the floating skulls in Aitos Act I still only take 1 hit to kill.
  7. Certain enemies have a different pattern, though not very many.
  8. Magic Scrolls in the Acts have been replaced by Crushes.
  9. NO CONTINUES. You lose and it's game over.
  10. After an act is cleared, there is no life/time bonus. Your life gets refilled and you move on to the next level.
  11. Projectiles in Aitos Act I have been removed and replaced with a 1-UP. You still get them for the Tanzara battle.
  12. Ending is removed and you just go straight to the credits, with the final image changed from 'THE END' to 'YOU ARE THE BEST PLAYER!'
Over the course of the summer, I learned a lot of things about the normal game mode from discussions with OgreSlayeR and zidanax while they were trying to figure out how to improve the TAS. During those, I picked up a few things on how to improve the Acts in my own runs. I used these to improve my Professional! Mode speed run (as well as the Normal Mode speed run).

There's still a couple errors in the run. The biggest was in Marahna Act II and another small one at the beginning of Death heim's Fillmore Boss Refight. In total, 15 time units was lost between v3 and v7 throughout the entire run.
One fact remains the same though: No Deaths Until Death heim!

Level Improvements (in time units):

Individual Sections with the biggest improvements (in time units):

Full chart of level times and differences will be available at my personal site. For notation purposes, the prior submission was v3 and the first submission was v2.

A final thanks to OgreSlayeR and zidanax for all our discussions on the game at TASVideos. Also thanks to StrangenessDSS for the idea about abusing death more in Death heim.

This run is Copyright (C) 2007 Nicholas 'Sir VG' Hoppe and is allowed for downloading and private viewing. Permissions for hosting this run have been granted to Radix and Speed Demos Archive. Public viewing of this run is prohibited without prior permission from the creator. The selling or distribution of this run for profit in any way, shape, or form including (but not limited to) selling on eBay and television for profit is prohibited without prior permission from the author. Any violation of the above listed may result in legal action. ActRaiser is Copyright (C) 1991 Enix (Now Square Enix).

Sir VG, signing out.

FIN

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